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HUD rendering bug fixes
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@@ -200,7 +200,7 @@ int CTextExecuteBuffer::WrapOneLTR(const char16_t* str, int len)
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if (x18_textState.x7c_enableWordWrap)
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{
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if (w + xa4_curLine->x8_curX > xa0_curBlock->xc_blockExtentX &&
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xa4_curLine->x4_wordCount > 1 &&
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xa4_curLine->x4_wordCount >= 1 &&
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xb0_curX + w < xa0_curBlock->xc_blockExtentX)
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{
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MoveWordLTR();
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