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HUD rendering bug fixes
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@@ -98,7 +98,7 @@ void CPauseScreenBlur::Update(float dt, const CStateManager& stateMgr, bool b)
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void CPauseScreenBlur::Draw(const CStateManager&) const
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{
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const_cast<CCameraBlurPass&>(x1c_camBlur).Draw();
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const_cast<CCameraBlurPass&>(x1c_camBlur).Draw(true);
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float t = std::fabs(x18_blurAmt);
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if (x1c_camBlur.GetCurrType() != EBlurType::NoBlur)
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{
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