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HUD rendering bug fixes
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@@ -73,7 +73,7 @@ void CWorldShadow::BuildLightShadowTexture(const CStateManager& mgr, TAreaId aid
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zeus::CVector2f backupDepthRange = CGraphics::g_CachedDepthRange;
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m_shader.bindRenderTarget();
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g_Renderer->SetViewport(0, 0, m_shader.GetWidth(), m_shader.GetHeight());
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CGraphics::SetDepthRange(0.f, 1.f);
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CGraphics::SetDepthRange(DEPTH_NEAR, DEPTH_FAR);
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x34_model = zeus::lookAt(centerPoint - zeus::CVector3f(0.f, 0.f, 0.1f), light.GetPosition());
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CGraphics::SetModelMatrix(x34_model);
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