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Implement remaining CStateManager stubs
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@@ -118,7 +118,7 @@ void CActorModelParticles::AddStragglersToRenderer(const CStateManager& mgr)
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if (!area->IsPostConstructed())
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continue;
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CGameArea::EOcclusionState occState = area->GetPostConstructed()->x10dc_occlusionState;
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if (occState == CGameArea::EOcclusionState::NotOccluded)
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if (occState == CGameArea::EOcclusionState::Occluded)
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continue;
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}
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if (mgr.GetObjectById(item.x0_id) &&
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