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Implement remaining CStateManager stubs
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@@ -29,4 +29,10 @@ void CEnvFxManager::SetFxDensity(s32 val, float density)
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x38_ = val;
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}
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void CEnvFxManager::AreaLoaded()
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{
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for (CEnvFxManagerGrid& grid : x50_grids)
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grid.x0_24_ = true;
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}
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}
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