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Windows fixes
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@@ -63,7 +63,7 @@ public:
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PipelineInfo({in.m_additive ? boo::BlendFactor::One : boo::BlendFactor::SrcAlpha,
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in.m_additive ? boo::BlendFactor::One : boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false,
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boo::CullMode::None, tessellation ? 1 : 0}),
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boo::CullMode::None, tessellation ? 1u : 0u}),
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HasTessellation(tessellation) {}
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const boo::VertexFormatInfo VtxFmt;
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@@ -114,18 +114,6 @@ public:
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#define UNIVERSAL_PIPELINES_shader_CFluidPlaneShader \
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::Shader_CFluidPlaneShader \
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::Shader_CFluidPlaneDoorShader
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#define OPENGL_STAGES_shader_CFluidPlaneShader \
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STAGE_SPECIALIZATIONS(::StageObject_CFluidPlaneShader, hecl::PlatformType::OpenGL) \
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STAGE_SPECIALIZATIONS(::StageObject_CFluidPlaneDoorShader, hecl::PlatformType::OpenGL)
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#define VULKAN_STAGES_shader_CFluidPlaneShader \
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STAGE_SPECIALIZATIONS(::StageObject_CFluidPlaneShader, hecl::PlatformType::Vulkan) \
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STAGE_SPECIALIZATIONS(::StageObject_CFluidPlaneDoorShader, hecl::PlatformType::Vulkan)
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#define D3D11_STAGES_shader_CFluidPlaneShader \
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STAGE_SPECIALIZATIONS(::StageObject_CFluidPlaneShader, hecl::PlatformType::D3D11) \
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STAGE_SPECIALIZATIONS(::StageObject_CFluidPlaneDoorShader, hecl::PlatformType::D3D11)
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#define METAL_STAGES_shader_CFluidPlaneShader \
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STAGE_SPECIALIZATIONS(::StageObject_CFluidPlaneShader, hecl::PlatformType::Metal) \
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STAGE_SPECIALIZATIONS(::StageObject_CFluidPlaneDoorShader, hecl::PlatformType::Metal)
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#define NX_STAGES_shader_CFluidPlaneShader \
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STAGE_SPECIALIZATIONS(::StageObject_CFluidPlaneShader, hecl::PlatformType::NX) \
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STAGE_SPECIALIZATIONS(::StageObject_CFluidPlaneDoorShader, hecl::PlatformType::NX)
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#define STAGES_shader_CFluidPlaneShader(P, S) \
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::StageObject_CFluidPlaneShader<P, S>, \
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::StageObject_CFluidPlaneDoorShader<P, S>,
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