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Runtime: Use nullptr where applicable
Same behavior, but no magic 0 value. While we're in the same area, we can do minor cosmetic changes.
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@@ -1013,15 +1013,18 @@ CEntity* ScriptLoader::LoadBeetle(CStateManager& mgr, CInputStream& in, int prop
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}
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CEntity* ScriptLoader::LoadHUDMemo(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
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if (propCount != 5 && !EnsurePropertyCount(propCount, 6, "HUDMemo"))
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return 0;
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std::string name = mgr.HashInstanceName(in);
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CHUDMemoParms hParms(in);
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CScriptHUDMemo::EDisplayType displayType = CScriptHUDMemo::EDisplayType::MessageBox;
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if (propCount == 6)
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if (propCount != 5 && !EnsurePropertyCount(propCount, 6, "HUDMemo")) {
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return nullptr;
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}
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const std::string name = mgr.HashInstanceName(in);
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const CHUDMemoParms hParms(in);
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auto displayType = CScriptHUDMemo::EDisplayType::MessageBox;
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if (propCount == 6) {
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displayType = CScriptHUDMemo::EDisplayType(in.readUint32Big());
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CAssetId message = in.readUint32Big();
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bool active = in.readBool();
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}
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const CAssetId message = in.readUint32Big();
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const bool active = in.readBool();
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return new CScriptHUDMemo(mgr.AllocateUniqueId(), name, info, hParms, displayType, message, active);
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}
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