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Update submodules, initial CTextureCache
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@@ -95,7 +95,8 @@ public:
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void SetCurrentWorldId(CAssetId id);
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std::shared_ptr<CPlayerState> GetPlayerState() const { return x98_playerState; }
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std::shared_ptr<CWorldTransManager> GetWorldTransitionManager() const { return x9c_transManager; }
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void SetTotalPlayTime(float time);
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void SetTotalPlayTime(double time);
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double GetTotalPlayTime() const { return xa0_playTime; }
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CPersistentOptions& SystemOptions() { return xa8_systemOptions; }
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CGameOptions& GameOptions() { return x17c_gameOptions; }
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CHintOptions& HintOptions() { return x1f8_hintOptions; }
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