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Update submodules, initial CTextureCache
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@@ -15,6 +15,7 @@ class CGameState* g_GameState = nullptr;
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class CInGameTweakManagerBase* g_TweakManager = nullptr;
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class CBooRenderer* g_Renderer = nullptr;
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class CStringTable* g_MainStringTable = nullptr;
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class CTextureCache* g_TextureCache = nullptr;
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class CInputGenerator* g_InputGenerator = nullptr;
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class CStateManager* g_StateManager = nullptr;
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