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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 19:07:44 +00:00

Add support for InvDstMultiply blending for shadows, initial CAi implementation

This commit is contained in:
2018-09-06 20:37:39 -07:00
parent e46ec80b64
commit 1a372d2589
8 changed files with 271 additions and 7 deletions

View File

@@ -109,12 +109,32 @@ static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaGEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaLEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddGEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddLEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_SubtractPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_SubtractGEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_SubtractLEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultGEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultLEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_InvDstMultPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_InvDstMultGEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_InvDstMultLEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaGEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaLEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddGEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddLEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_SubtractFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_SubtractGEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_SubtractLEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultGEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultLEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_InvDstMultFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_InvDstMultGEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_InvDstMultLEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type,
CTexturedQuadFilter::ZTest zTest, bool flip)
@@ -122,20 +142,51 @@ static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type,
switch (zTest)
{
case CTexturedQuadFilter::ZTest::GEqual:
return flip ? s_AlphaGEqualFlipPipeline : s_AlphaGEqualPipeline;
case CTexturedQuadFilter::ZTest::LEqual:
return flip ? s_AlphaLEqualFlipPipeline : s_AlphaLEqualPipeline;
switch (type)
{
case EFilterType::Blend:
return flip ? s_AlphaGEqualFlipPipeline : s_AlphaGEqualPipeline;
case EFilterType::Add:
return flip ? s_AddGEqualFlipPipeline : s_AddGEqualPipeline;
case EFilterType::Subtract:
return flip ? s_SubtractGEqualFlipPipeline : s_SubtractGEqualPipeline;
case EFilterType::Multiply:
return flip ? s_MultGEqualFlipPipeline : s_MultGEqualPipeline;
default:
break;
}
case CTexturedQuadFilter::ZTest::LEqual:
switch (type)
{
case EFilterType::Blend:
return flip ? s_AlphaLEqualFlipPipeline : s_AlphaLEqualPipeline;
case EFilterType::Add:
return flip ? s_AddLEqualFlipPipeline : s_AddLEqualPipeline;
case EFilterType::Subtract:
return flip ? s_SubtractLEqualFlipPipeline : s_SubtractLEqualPipeline;
case EFilterType::Multiply:
return flip ? s_MultLEqualFlipPipeline : s_MultLEqualPipeline;
case EFilterType::InvDstMultiply:
return flip ? s_InvDstMultLEqualFlipPipeline : s_InvDstMultLEqualPipeline;
default:
break;
}
default:
break;
}
switch (type)
{
case EFilterType::Blend:
return flip ? s_AlphaFlipPipeline : s_AlphaPipeline;
case EFilterType::Add:
return flip ? s_AddFlipPipeline : s_AddPipeline;
case EFilterType::Subtract:
return flip ? s_SubtractFlipPipeline : s_SubtractPipeline;
case EFilterType::Multiply:
return flip ? s_MultFlipPipeline : s_MultPipeline;
case EFilterType::InvDstMultiply:
return flip ? s_InvDstMultFlipPipeline : s_InvDstMultPipeline;
default:
return {};
}
@@ -144,7 +195,9 @@ static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type,
static boo::ObjToken<boo::IVertexFormat> s_AVtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_AAlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AAddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_ASubtractPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AMultPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AInvDstMultPipeline;
static boo::ObjToken<boo::IShaderPipeline> SelectAlphaPipeline(EFilterType type)
{
@@ -154,8 +207,12 @@ static boo::ObjToken<boo::IShaderPipeline> SelectAlphaPipeline(EFilterType type)
return s_AAlphaPipeline;
case EFilterType::Add:
return s_AAddPipeline;
case EFilterType::Subtract:
return s_ASubtractPipeline;
case EFilterType::Multiply:
return s_AMultPipeline;
case EFilterType::InvDstMultiply:
return s_AInvDstMultPipeline;
default:
return {};
}
@@ -219,9 +276,39 @@ CTexturedQuadFilter::Initialize(boo::GLDataFactory::Context& ctx)
s_AddPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_AddGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_AddLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_SubtractPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_SubtractGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_SubtractLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_MultPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_MultGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_MultLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_InvDstMultPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_InvDstMultGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_InvDstMultLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_AlphaFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
@@ -234,9 +321,39 @@ CTexturedQuadFilter::Initialize(boo::GLDataFactory::Context& ctx)
s_AddFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_AddGEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_AddLEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_SubtractFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_SubtractGEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_SubtractLEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_MultFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_MultGEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_MultLEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_InvDstMultFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_InvDstMultGEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_InvDstMultLEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
return new CTexturedQuadFilterGLDataBindingFactory;
}
@@ -247,12 +364,32 @@ void CTexturedQuadFilter::Shutdown<boo::GLDataFactory>()
s_AlphaGEqualPipeline.reset();
s_AlphaLEqualPipeline.reset();
s_AddPipeline.reset();
s_AddGEqualPipeline.reset();
s_AddLEqualPipeline.reset();
s_SubtractPipeline.reset();
s_SubtractGEqualPipeline.reset();
s_SubtractLEqualPipeline.reset();
s_MultPipeline.reset();
s_MultGEqualPipeline.reset();
s_MultLEqualPipeline.reset();
s_InvDstMultPipeline.reset();
s_InvDstMultGEqualPipeline.reset();
s_InvDstMultLEqualPipeline.reset();
s_AlphaFlipPipeline.reset();
s_AlphaGEqualFlipPipeline.reset();
s_AlphaLEqualFlipPipeline.reset();
s_AddFlipPipeline.reset();
s_AddGEqualFlipPipeline.reset();
s_AddLEqualFlipPipeline.reset();
s_SubtractFlipPipeline.reset();
s_SubtractGEqualFlipPipeline.reset();
s_SubtractLEqualFlipPipeline.reset();
s_MultFlipPipeline.reset();
s_MultGEqualFlipPipeline.reset();
s_MultLEqualFlipPipeline.reset();
s_InvDstMultFlipPipeline.reset();
s_InvDstMultGEqualFlipPipeline.reset();
s_InvDstMultLEqualFlipPipeline.reset();
}
#if BOO_HAS_VULKAN
@@ -277,9 +414,39 @@ CTexturedQuadFilter::Initialize(boo::VulkanDataFactory::Context& ctx)
s_AddPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_AddGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_AddLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_SubtractPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_SubtractGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_SubtractLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_MultPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_MultGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_MultLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_InvDstMultPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_InvDstMultGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_InvDstMultLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_AlphaFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
@@ -292,9 +459,39 @@ CTexturedQuadFilter::Initialize(boo::VulkanDataFactory::Context& ctx)
s_AddFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_AddGEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_AddLEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_SubtractFlipPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_SubtractGEqualFlipPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_SubtractLEqualFlipPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_MultFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_MultGEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_MultLEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_InvDstMultFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_InvDstMultGEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_InvDstMultLEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
return new CTexturedQuadFilterVulkanDataBindingFactory;
}
@@ -306,12 +503,32 @@ void CTexturedQuadFilter::Shutdown<boo::VulkanDataFactory>()
s_AlphaGEqualPipeline.reset();
s_AlphaLEqualPipeline.reset();
s_AddPipeline.reset();
s_AddGEqualPipeline.reset();
s_AddLEqualPipeline.reset();
s_SubtractPipeline.reset();
s_SubtractGEqualPipeline.reset();
s_SubtractLEqualPipeline.reset();
s_MultPipeline.reset();
s_MultGEqualPipeline.reset();
s_MultLEqualPipeline.reset();
s_InvDstMultPipeline.reset();
s_InvDstMultGEqualPipeline.reset();
s_InvDstMultLEqualPipeline.reset();
s_AlphaFlipPipeline.reset();
s_AlphaGEqualFlipPipeline.reset();
s_AlphaLEqualFlipPipeline.reset();
s_AddFlipPipeline.reset();
s_AddGEqualFlipPipeline.reset();
s_AddLEqualFlipPipeline.reset();
s_SubtractFlipPipeline.reset();
s_SubtractGEqualFlipPipeline.reset();
s_SubtractLEqualFlipPipeline.reset();
s_MultFlipPipeline.reset();
s_MultGEqualFlipPipeline.reset();
s_MultLEqualFlipPipeline.reset();
s_InvDstMultFlipPipeline.reset();
s_InvDstMultGEqualFlipPipeline.reset();
s_InvDstMultLEqualFlipPipeline.reset();
}
#endif
@@ -367,9 +584,15 @@ CTexturedQuadFilterAlpha::Initialize(boo::GLDataFactory::Context& ctx)
s_AAddPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_ASubtractPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_AMultPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_AInvDstMultPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
return new CTexturedQuadFilterAlphaGLDataBindingFactory;
}
@@ -378,7 +601,9 @@ void CTexturedQuadFilterAlpha::Shutdown<boo::GLDataFactory>()
{
s_AAlphaPipeline.reset();
s_AAddPipeline.reset();
s_ASubtractPipeline.reset();
s_AMultPipeline.reset();
s_AInvDstMultPipeline.reset();
}
#if BOO_HAS_VULKAN
@@ -397,9 +622,15 @@ CTexturedQuadFilterAlpha::Initialize(boo::VulkanDataFactory::Context& ctx)
s_AAddPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, s_AVtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, true, boo::CullMode::None);
s_ASubtractPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, s_AVtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, true, boo::CullMode::None);
s_AMultPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, s_AVtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, true, boo::CullMode::None);
s_AInvDstMultPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, s_AVtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, true, boo::CullMode::None);
return new CTexturedQuadFilterAlphaVulkanDataBindingFactory;
}
@@ -409,7 +640,9 @@ void CTexturedQuadFilterAlpha::Shutdown<boo::VulkanDataFactory>()
s_AVtxFmt.reset();
s_AAlphaPipeline.reset();
s_AAddPipeline.reset();
s_ASubtractPipeline.reset();
s_AMultPipeline.reset();
s_AInvDstMultPipeline.reset();
}
#endif