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Update ScriptObject DNAs to match known values
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@@ -11,8 +11,8 @@ struct ActorRotate : IScriptObject {
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String<-1> name;
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Value<atVec3f> rotationOffset;
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Value<float> timeScale;
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Value<bool> unknown1;
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Value<bool> unknown2;
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Value<bool> updateActors;
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Value<bool> updateOnCreation;
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Value<bool> active;
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};
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} // namespace DataSpec::DNAMP1
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