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Update ScriptObject DNAs to match known values
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@@ -10,15 +10,15 @@ struct AreaAttributes : IScriptObject {
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AT_DECL_DNAV
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enum class EWeatherType : atUint32 { None, Snow, Rain };
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Value<atUint32> unknown1;
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Value<atUint32> load; /* 0 causes the loader to bail and return null */
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Value<bool> skyboxEnabled;
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Value<EWeatherType> weather;
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Value<float> unknown2;
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Value<float> unknown3;
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Value<float> unknown4;
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Value<float> unknown5;
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Value<float> envFxDensity;
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Value<float> thermalHeat;
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Value<float> xrayFogDistance;
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Value<float> worldLightingLevel;
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UniqueID32 skybox;
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Value<atUint32> unknown6;
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Value<atUint32> phazonType;
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const {
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g_curSpec->flattenDependencies(skybox, pathsOut);
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