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Update ScriptObject DNAs to match known values
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@@ -9,11 +9,11 @@ struct PlayerStateChange : IScriptObject {
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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String<-1> name;
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Value<bool> unknown;
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Value<bool> active;
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Value<atUint32> item;
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Value<atUint32> unknown2;
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Value<atUint32> unknown3;
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Value<atUint32> unknown4;
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Value<atUint32> unknown5;
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Value<atUint32> itemCount;
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Value<atUint32> itemCapacity;
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Value<atUint32> control;
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Value<atUint32> controlCommandOption;
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};
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} // namespace DataSpec::DNAMP1
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