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Update ScriptObject DNAs to match known values
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@@ -31,7 +31,7 @@ struct SpawnPoint : IScriptObject {
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Value<atUint32> combatVisor;
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Value<atUint32> boostBall;
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Value<atUint32> spiderBall;
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Value<atUint32> powerSuit; // verification needed
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Value<atUint32> powerSuit;
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Value<atUint32> gravitySuit;
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Value<atUint32> variaSuit;
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Value<atUint32> phazonSuit;
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