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https://github.com/AxioDL/metaforce.git
synced 2025-12-09 06:27:43 +00:00
Various bug fixes
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@@ -139,10 +139,10 @@ protected:
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float x3dc_;
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float x3e0_;
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float x3e4_ = 0.f;
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float x3e8_ = 0.f;
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float x3e8_alphaRate = 0.f;
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float x3ec_ = 0.f;
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float x3f0_ = 0.f;
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float x3f4_ = 0.f;
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float x3f4_burnThinkRateTimer = 0.f;
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u32 x3f8_ = 0;
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EFlavorType x3fc_flavor;
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@@ -153,7 +153,7 @@ protected:
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bool x400_24_ : 1;
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bool x400_25_alive : 1; // t
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bool x400_26_ : 1;
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bool x400_27_ : 1;
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bool x400_27_deleteWhenDoneBurning : 1;
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bool x400_28_ : 1;
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bool x400_29_ : 1;
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bool x400_30_ : 1;
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@@ -162,8 +162,8 @@ protected:
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bool x401_25_ : 1;
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bool x401_26_ : 1;
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bool x401_27_ : 1;
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bool x401_28_ : 1;
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bool x401_29_ : 1;
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bool x401_28_burning : 1;
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bool x401_29_laggedBurnDeath : 1;
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bool x401_30_ : 1;
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bool x401_31_ : 1;
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bool x402_24_ : 1;
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@@ -185,7 +185,7 @@ protected:
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float x420_curDamageTime = 0.f;
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float x424_damageWaitTime;
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float x428_ = -1.f;
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zeus::CColor x42c_ = zeus::CColor::skBlack;
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zeus::CColor x42c_color = zeus::CColor::skBlack;
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zeus::CColor x430_ = skDamageColor;
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zeus::CVector3f x434_posDelta;
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zeus::CQuaternion x440_rotDelta;
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@@ -214,6 +214,7 @@ protected:
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void UpdateFrozenState(bool thawed);
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void GenerateIceDeathExplosion(CStateManager& mgr);
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void GenerateDeathExplosion(CStateManager& mgr);
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void RenderIceModelWithFlags(const CModelFlags& flags) const;
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public:
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CPatterned(ECharacter character, TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pinfo,
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@@ -225,6 +226,7 @@ public:
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void PreThink(float, CStateManager& mgr) { CEntity::Think(x500_, mgr); }
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void Think(float, CStateManager&);
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void PreRender(CStateManager&, const zeus::CFrustum&);
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void Render(const CStateManager& mgr) const;
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void Touch(CActor&, CStateManager&);
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std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
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@@ -256,7 +258,7 @@ public:
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virtual void ThinkAboutMove(float);
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virtual void GetSearchPath() {}
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virtual CDamageInfo GetContactDamage() const { return x404_contactDamage; }
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virtual u8 GetModelAlphau8(const CStateManager&) const { return u8(x42c_.a * 255);}
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virtual u8 GetModelAlphau8(const CStateManager&) const { return u8(x42c_color.a * 255);}
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virtual bool IsOnGround() const { return x328_27_onGround; }
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virtual float GetGravityConstant() const { return 24.525002f; }
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virtual CProjectileInfo* GetProjectileInfo() { return nullptr; }
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@@ -275,8 +277,8 @@ public:
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void SetDestPos(const zeus::CVector3f& pos) { x2e0_destPos = pos; }
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void sub8007a68c(float, CStateManager&) {}
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float sub80078a88();
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void UpdateAlpha(float dt, CStateManager& mgr);
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float CalcDyingThinkRate();
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void sub8007a5b8(float) {}
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bool GetX328_26() const { return x328_26_; }
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