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Various movement and HUD bug fixes
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@@ -664,6 +664,11 @@ bool CMetroidAreaCollider::MovingAABoxCollisionCheck_BoxVertexTri(const CCollisi
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{
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pointOut = float(d) * dir + point;
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normalOut = surf.GetNormal();
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if (normalOut.z > 100.f)
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{
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printf("");
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normalOut = surf.GetNormal();
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}
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ret = true;
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}
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}
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