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Various movement and HUD bug fixes
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@@ -177,7 +177,7 @@ CBooModel::CBooModel(TToken<CModel>& token, CModel* parent, std::vector<CBooSurf
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{
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u32 matId = it->m_data.matIdx;
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const MaterialSet::Material& matData = GetMaterialByIndex(matId);
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if (matData.flags.depthSorting())
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if (matData.flags.depthSorting() || matData.heclIr.m_doAlpha)
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{
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it->m_next = x3c_firstSortedSurface;
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x3c_firstSortedSurface = &*it;
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