mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 00:27:42 +00:00
Various movement and HUD bug fixes
This commit is contained in:
@@ -33,6 +33,10 @@ CIOWin::EMessageReturn CMFGame::OnMessage(const CArchitectureMessage& msg, CArch
|
||||
bool wasInitialized = x2a_24_initialized;
|
||||
x2a_24_initialized = true;
|
||||
float dt = MakeMsg::GetParmTimerTick(msg).x4_parm;
|
||||
|
||||
/* URDE addition: this is continuously updated for animated UVs even when game paused */
|
||||
x14_stateManager->UpdateGraphicsTiming(dt);
|
||||
|
||||
switch (x1c_flowState)
|
||||
{
|
||||
case EGameFlowState::CinematicSkip:
|
||||
|
||||
Reference in New Issue
Block a user