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Various movement and HUD bug fixes

This commit is contained in:
Jack Andersen
2017-12-18 17:05:50 -10:00
parent 1bb7e882a0
commit 1c44f8d1bc
37 changed files with 84 additions and 62 deletions

View File

@@ -33,6 +33,10 @@ CIOWin::EMessageReturn CMFGame::OnMessage(const CArchitectureMessage& msg, CArch
bool wasInitialized = x2a_24_initialized;
x2a_24_initialized = true;
float dt = MakeMsg::GetParmTimerTick(msg).x4_parm;
/* URDE addition: this is continuously updated for animated UVs even when game paused */
x14_stateManager->UpdateGraphicsTiming(dt);
switch (x1c_flowState)
{
case EGameFlowState::CinematicSkip: