diff --git a/DataSpec/DNACommon/Tweaks/ITweakPlayerRes.hpp b/DataSpec/DNACommon/Tweaks/ITweakPlayerRes.hpp index c08dfecce..85a9a8636 100644 --- a/DataSpec/DNACommon/Tweaks/ITweakPlayerRes.hpp +++ b/DataSpec/DNACommon/Tweaks/ITweakPlayerRes.hpp @@ -38,7 +38,7 @@ struct ITweakPlayerRes : ITweak { /* Power, Ice, Wave, Plasma, Phazon */ std::array xc8_ballTransitions; - std::array xc8_cineGun; + std::array xdc_cineGun; float xf0_cinematicMoveOutofIntoPlayerDistance; @@ -64,21 +64,21 @@ struct ITweakPlayerRes : ITweak { ResId GetBeamCineModel(EBeamId beam) const { auto b = size_t(beam); - if (b >= xc8_cineGun.size()) { + if (b >= xdc_cineGun.size()) { b = 0; } switch (EBeamId(b)) { case EBeamId::Power: default: - return xc8_cineGun[0]; + return xdc_cineGun[0]; case EBeamId::Ice: - return xc8_cineGun[1]; + return xdc_cineGun[1]; case EBeamId::Wave: - return xc8_cineGun[2]; + return xdc_cineGun[2]; case EBeamId::Plasma: - return xc8_cineGun[3]; + return xdc_cineGun[3]; case EBeamId::Phazon: - return xc8_cineGun[4]; + return xdc_cineGun[4]; } } @@ -134,8 +134,8 @@ struct ITweakPlayerRes : ITweak { xc8_ballTransitions[i] = factory.GetResourceIdByName(_GetBallTransitionBeamRes(i))->id; } - for (size_t i = 0; i < xc8_cineGun.size(); ++i) { - xc8_cineGun[i] = factory.GetResourceIdByName(_GetBeamCineModel(i))->id; + for (size_t i = 0; i < xdc_cineGun.size(); ++i) { + xdc_cineGun[i] = factory.GetResourceIdByName(_GetBeamCineModel(i))->id; } xf0_cinematicMoveOutofIntoPlayerDistance = _GetCinematicMoveOutofIntoPlayerDistance();