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RuntimeCommon: Normalize cpp inclusions

Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
This commit is contained in:
Lioncash
2020-01-15 07:07:48 -05:00
parent 677687f228
commit 1cb289f243
195 changed files with 1310 additions and 1027 deletions

View File

@@ -1,18 +1,24 @@
#include "GameGlobalObjects.hpp"
#include "CBallCamera.hpp"
#include "Runtime/Camera/CBallCamera.hpp"
#include <algorithm>
#include <cmath>
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Camera/CFirstPersonCamera.hpp"
#include "Runtime/Camera/CPathCamera.hpp"
#include "Runtime/Collision/CCollisionActor.hpp"
#include "Runtime/Collision/CGameCollision.hpp"
#include "Runtime/Input/ControlMapper.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CScriptCameraHint.hpp"
#include "Runtime/World/CScriptDock.hpp"
#include "Runtime/World/CScriptDoor.hpp"
#include "Runtime/World/CScriptSpindleCamera.hpp"
#include "Runtime/World/CScriptWater.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
#include "CStateManager.hpp"
#include "Collision/CCollisionActor.hpp"
#include "World/CPlayer.hpp"
#include "Input/ControlMapper.hpp"
#include "Camera/CFirstPersonCamera.hpp"
#include "Camera/CPathCamera.hpp"
#include "World/CScriptSpindleCamera.hpp"
#include "World/CScriptCameraHint.hpp"
#include "World/CScriptDoor.hpp"
#include "World/CScriptWater.hpp"
#include "World/CScriptDock.hpp"
#include "Collision/CGameCollision.hpp"
namespace urde {