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RuntimeCommon: Normalize cpp inclusions
Normalizes the headers for the cpp files in the RuntimeCommon target. Now all headers and source files within the RuntimeCommon/RuntimeCommonB targets are normalized and consistent with one another.
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@@ -1,18 +1,24 @@
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#include "GameGlobalObjects.hpp"
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#include "CBallCamera.hpp"
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#include "Runtime/Camera/CBallCamera.hpp"
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#include <algorithm>
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#include <cmath>
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Camera/CFirstPersonCamera.hpp"
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#include "Runtime/Camera/CPathCamera.hpp"
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#include "Runtime/Collision/CCollisionActor.hpp"
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#include "Runtime/Collision/CGameCollision.hpp"
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#include "Runtime/Input/ControlMapper.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/World/CScriptCameraHint.hpp"
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#include "Runtime/World/CScriptDock.hpp"
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#include "Runtime/World/CScriptDoor.hpp"
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#include "Runtime/World/CScriptSpindleCamera.hpp"
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#include "Runtime/World/CScriptWater.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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#include "CStateManager.hpp"
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#include "Collision/CCollisionActor.hpp"
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#include "World/CPlayer.hpp"
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#include "Input/ControlMapper.hpp"
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#include "Camera/CFirstPersonCamera.hpp"
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#include "Camera/CPathCamera.hpp"
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#include "World/CScriptSpindleCamera.hpp"
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#include "World/CScriptCameraHint.hpp"
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#include "World/CScriptDoor.hpp"
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#include "World/CScriptWater.hpp"
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#include "World/CScriptDock.hpp"
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#include "Collision/CGameCollision.hpp"
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namespace urde {
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