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RuntimeCommon: Normalize cpp inclusions

Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
This commit is contained in:
Lioncash
2020-01-15 07:07:48 -05:00
parent 677687f228
commit 1cb289f243
195 changed files with 1310 additions and 1027 deletions

View File

@@ -1,18 +1,20 @@
#include "CCameraManager.hpp"
#include "CCameraShakeData.hpp"
#include "CFirstPersonCamera.hpp"
#include "CStateManager.hpp"
#include "World/CScriptWater.hpp"
#include "World/CPlayer.hpp"
#include "GameGlobalObjects.hpp"
#include "Runtime/Camera/CCameraManager.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Camera/CBallCamera.hpp"
#include "Runtime/Camera/CCameraShakeData.hpp"
#include "Runtime/Camera/CCinematicCamera.hpp"
#include "Runtime/Camera/CFirstPersonCamera.hpp"
#include "Runtime/Camera/CInterpolationCamera.hpp"
#include "Runtime/Camera/CPathCamera.hpp"
#include "Runtime/World/CExplosion.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CScriptCameraHint.hpp"
#include "Runtime/World/CScriptSpindleCamera.hpp"
#include "Runtime/World/CScriptWater.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
#include "CCinematicCamera.hpp"
#include "CBallCamera.hpp"
#include "CInterpolationCamera.hpp"
#include "World/CScriptCameraHint.hpp"
#include "CPathCamera.hpp"
#include "World/CScriptSpindleCamera.hpp"
#include "World/CExplosion.hpp"
namespace urde {
float CCameraManager::sFirstPersonFOV = 55.f;