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RuntimeCommon: Normalize cpp inclusions

Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
This commit is contained in:
Lioncash
2020-01-15 07:07:48 -05:00
parent 677687f228
commit 1cb289f243
195 changed files with 1310 additions and 1027 deletions

View File

@@ -1,17 +1,21 @@
#include "CModelData.hpp"
#include "CAnimData.hpp"
#include "IAnimReader.hpp"
#include "Graphics/CGraphics.hpp"
#include "Graphics/CSkinnedModel.hpp"
#include "Graphics/CVertexMorphEffect.hpp"
#include "Runtime/Character/CModelData.hpp"
#include "Editor/ProjectManager.hpp"
#include "CActorLights.hpp"
#include "CStateManager.hpp"
#include "CPlayerState.hpp"
#include "GameGlobalObjects.hpp"
#include "CAssetFactory.hpp"
#include "CCharacterFactory.hpp"
#include "CAdditiveAnimPlayback.hpp"
#include "Runtime/CPlayerState.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Character/CActorLights.hpp"
#include "Runtime/Character/CAdditiveAnimPlayback.hpp"
#include "Runtime/Character/CAnimData.hpp"
#include "Runtime/Character/CAssetFactory.hpp"
#include "Runtime/Character/CCharacterFactory.hpp"
#include "Runtime/Character/IAnimReader.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CSkinnedModel.hpp"
#include "Runtime/Graphics/CVertexMorphEffect.hpp"
#include <logvisor/logvisor.hpp>
namespace urde {
static logvisor::Module Log("urde::CModelData");