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RuntimeCommon: Normalize cpp inclusions

Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
This commit is contained in:
Lioncash
2020-01-15 07:07:48 -05:00
parent 677687f228
commit 1cb289f243
195 changed files with 1310 additions and 1027 deletions

View File

@@ -1,17 +1,25 @@
#include "boo/System.hpp"
#include "GameGlobalObjects.hpp"
#include "CBooRenderer.hpp"
#include "CModel.hpp"
#include "Particle/CParticleGen.hpp"
#include "Particle/CGenDescription.hpp"
#include "Particle/CDecal.hpp"
#include "Particle/CElementGen.hpp"
#include "CMetroidModelInstance.hpp"
#include "Collision/CAreaOctTree.hpp"
#include "zeus/CUnitVector.hpp"
#include "Graphics/CSkinnedModel.hpp"
#include "zeus/CVector3d.hpp"
#include "World/CActor.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Collision/CAreaOctTree.hpp"
#include "Runtime/Graphics/CMetroidModelInstance.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/Graphics/CSkinnedModel.hpp"
#include "Runtime/Particle/CDecal.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Particle/CParticleGen.hpp"
#include "Runtime/World/CActor.hpp"
#include <algorithm>
#include <boo/System.hpp>
#include <logvisor/logvisor.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CUnitVector.hpp>
#include <zeus/CVector3d.hpp>
#include <zeus/CVector4f.hpp>
#define FOGVOL_RAMP_RES 256
#define FOGVOL_FAR 750.0