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RuntimeCommon: Normalize cpp inclusions
Normalizes the headers for the cpp files in the RuntimeCommon target. Now all headers and source files within the RuntimeCommon/RuntimeCommonB targets are normalized and consistent with one another.
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@@ -1,17 +1,25 @@
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#include "boo/System.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CBooRenderer.hpp"
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#include "CModel.hpp"
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#include "Particle/CParticleGen.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "Particle/CDecal.hpp"
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#include "Particle/CElementGen.hpp"
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#include "CMetroidModelInstance.hpp"
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#include "Collision/CAreaOctTree.hpp"
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#include "zeus/CUnitVector.hpp"
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#include "Graphics/CSkinnedModel.hpp"
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#include "zeus/CVector3d.hpp"
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#include "World/CActor.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Collision/CAreaOctTree.hpp"
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#include "Runtime/Graphics/CMetroidModelInstance.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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#include "Runtime/Graphics/CSkinnedModel.hpp"
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#include "Runtime/Particle/CDecal.hpp"
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#include "Runtime/Particle/CElementGen.hpp"
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#include "Runtime/Particle/CGenDescription.hpp"
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#include "Runtime/Particle/CParticleGen.hpp"
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#include "Runtime/World/CActor.hpp"
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#include <algorithm>
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#include <boo/System.hpp>
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#include <logvisor/logvisor.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CUnitVector.hpp>
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#include <zeus/CVector3d.hpp>
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#include <zeus/CVector4f.hpp>
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#define FOGVOL_RAMP_RES 256
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#define FOGVOL_FAR 750.0
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