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RuntimeCommon: Normalize cpp inclusions

Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
This commit is contained in:
Lioncash
2020-01-15 07:07:48 -05:00
parent 677687f228
commit 1cb289f243
195 changed files with 1310 additions and 1027 deletions

View File

@@ -1,15 +1,16 @@
#include "CPauseScreenBase.hpp"
#include "GuiSys/CGuiFrame.hpp"
#include "GuiSys/CGuiTableGroup.hpp"
#include "GuiSys/CGuiSliderGroup.hpp"
#include "GuiSys/CGuiModel.hpp"
#include "GuiSys/CGuiTextPane.hpp"
#include "GuiSys/CAuiImagePane.hpp"
#include "GuiSys/CGuiWidgetDrawParms.hpp"
#include "GameGlobalObjects.hpp"
#include "Audio/CSfxManager.hpp"
#include "CGameState.hpp"
#include "GuiSys/CStringTable.hpp"
#include "Runtime/MP1/CPauseScreenBase.hpp"
#include "Runtime/CGameState.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/GuiSys/CAuiImagePane.hpp"
#include "Runtime/GuiSys/CGuiFrame.hpp"
#include "Runtime/GuiSys/CGuiModel.hpp"
#include "Runtime/GuiSys/CGuiSliderGroup.hpp"
#include "Runtime/GuiSys/CGuiTableGroup.hpp"
#include "Runtime/GuiSys/CGuiTextPane.hpp"
#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
#include "Runtime/GuiSys/CStringTable.hpp"
namespace urde::MP1 {