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CSplashScreen integration

This commit is contained in:
Jack Andersen
2016-09-13 19:54:09 -10:00
parent 8b23c0538e
commit 1d8dfa3205
21 changed files with 409 additions and 118 deletions

View File

@@ -176,8 +176,10 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
if (m_frame == 300)
g_GameState->GetWorldTransitionManager()->PleaseStopSoon();
g_GameState->GetWorldTransitionManager()->Update(1.f / 60.f);
g_GameState->GetWorldTransitionManager()->Draw();
//g_GameState->GetWorldTransitionManager()->Update(1.f / 60.f);
//g_GameState->GetWorldTransitionManager()->Draw();
m_vm.m_projManager.mainDraw();
++m_frame;
}
@@ -348,6 +350,7 @@ void ViewManager::init(boo::IApplication* app)
m_renderTex = root->renderTex();
m_mainWindow->setWaitCursor(false);
m_voiceEngine = boo::NewAudioVoiceEngine();
m_amuseAllocWrapper.emplace(*m_voiceEngine);
/*
CGraphics::InitializeBoo(gf, m_mainWindow->getCommandQueue(), root->renderTex());
CModelShaders::Initialize(m_fileStoreManager, gf);