diff --git a/Editor/ViewManager.cpp b/Editor/ViewManager.cpp index e0a245569..acaf3f110 100644 --- a/Editor/ViewManager.cpp +++ b/Editor/ViewManager.cpp @@ -120,12 +120,11 @@ void ViewManager::TestGameView::think() } overlayText += hecl::Format("Area AssetId: 0x%08X, Total Objects: %i, Total Layers: %i, Total Active Layers: %i\n" "Active Layer bits: %s\n", - g_StateManager->WorldNC()->GetArea(aId)->GetAreaAssetId().Value(), + (unsigned int)g_StateManager->WorldNC()->GetArea(aId)->GetAreaAssetId().Value(), g_StateManager->GetAllObjectList().size(), layerStates->GetAreaLayerCount(aId), totalActive, layerBits.c_str()); } - if (!overlayText.empty()) m_debugText->typesetGlyphs(overlayText); } diff --git a/NESEmulator/CNESShader.cpp b/NESEmulator/CNESShader.cpp index 0102cd792..06c3dc448 100644 --- a/NESEmulator/CNESShader.cpp +++ b/NESEmulator/CNESShader.cpp @@ -142,7 +142,7 @@ static const char* FS_METAL = "};\n" "\n" "fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n" -" sampler clampSamp [[ sampler(3) ]],\n" +" sampler clampSamp [[ sampler(4) ]],\n" " texture2d tex [[ texture(0) ]])\n" "{\n" " return vtf.color * float4(tex.sample(clampSamp, vtf.uv).bgr, 1.0);\n" diff --git a/Runtime/AutoMapper/CAutoMapper.cpp b/Runtime/AutoMapper/CAutoMapper.cpp index 04b727ec8..71f920d5c 100644 --- a/Runtime/AutoMapper/CAutoMapper.cpp +++ b/Runtime/AutoMapper/CAutoMapper.cpp @@ -940,7 +940,7 @@ CAutoMapper::FindClosestVisibleWorld(const zeus::CVector3f& point, const CStateManager& mgr) const { float minDist = 29999.f; - std::pair closestWorld = {xa0_curAreaId, xa0_curAreaId}; + std::pair closestWorld = {x9c_worldIdx, xa0_curAreaId}; for (u32 w=0 ; wGetNumMapWorldDatas() ; ++w) { const CMapUniverse::CMapWorldData& mwData = x8_mapu->GetMapWorldData(w); diff --git a/Runtime/CPlayerState.hpp b/Runtime/CPlayerState.hpp index 26988c0c6..745f9d3ef 100644 --- a/Runtime/CPlayerState.hpp +++ b/Runtime/CPlayerState.hpp @@ -7,6 +7,7 @@ #include "IOStreams.hpp" #include "rstl.hpp" #include "World/CHealthInfo.hpp" +#include namespace urde { diff --git a/Runtime/Graphics/Shaders/CFluidPlaneShaderMetal.cpp b/Runtime/Graphics/Shaders/CFluidPlaneShaderMetal.cpp index d2386ac68..2d28b9284 100644 --- a/Runtime/Graphics/Shaders/CFluidPlaneShaderMetal.cpp +++ b/Runtime/Graphics/Shaders/CFluidPlaneShaderMetal.cpp @@ -4,6 +4,7 @@ namespace urde { static boo::ObjToken s_vtxFmt; +static boo::ObjToken s_tessVtxFmt; static const char* VS = "#include \n" @@ -47,6 +48,7 @@ static const char* VS = "{\n" " VertToFrag vtf;\n" " float4 pos = float4(v.posIn.xyz, 1.0);\n" +" float4 normalIn = v.normalIn;\n" " vtf.mvPos = fu.mv * pos;\n" " vtf.pos = fu.proj * vtf.mvPos;\n" " vtf.mvNorm = fu.mvNorm * v.normalIn;\n" @@ -60,6 +62,142 @@ static const char* VS = " return vtf;\n" "}\n"; +static const char* TessCS = +"#include \n" +"using namespace metal;\n" +"struct VertData\n" +"{\n" +" float4 minMaxPos [[ attribute(0) ]];\n" +" float4 outerLevelsIn [[ attribute(1) ]];\n" +" float2 innerLevelsIn [[ attribute(2) ]];\n" +"};\n" +"\n" +"struct KernelPatchInfo {\n" +" uint numPatches; // total number of patches to process.\n" +" // we need this because this value may\n" +" // not be a multiple of threadgroup size.\n" +" ushort numPatchesInThreadGroup; // number of patches processed by a\n" +" // thread-group\n" +" ushort numControlPointsPerPatch;\n" +"};\n" +"\n" +"kernel void\n" +"cmain(VertData v [[ stage_in ]],\n" +" constant KernelPatchInfo& patchInfo [[ buffer(2) ]],\n" +" device MTLQuadTessellationFactorsHalf* tessellationFactorBuffer [[ buffer(3) ]],\n" +" ushort lID [[ thread_position_in_threadgroup ]],\n" +" ushort groupID [[ threadgroup_position_in_grid ]])\n" +"{\n" +" uint patchGroupID = groupID * patchInfo.numPatchesInThreadGroup;\n" +"\n" +" // execute the per-patch hull function\n" +" if (lID < patchInfo.numPatchesInThreadGroup)\n" +" {\n" +" uint patchID = patchGroupID + lID;\n" +" device MTLQuadTessellationFactorsHalf& patchOut = tessellationFactorBuffer[patchID];\n" +" for (int i=0 ; i<4 ; ++i)\n" +" patchOut.edgeTessellationFactor[i] = v.outerLevelsIn[i];\n" +" for (int i=0 ; i<2 ; ++i)\n" +" patchOut.insideTessellationFactor[i] = v.innerLevelsIn[i];\n" +" }\n" +"}\n"; + +static const char* TessES = +"#include \n" +"using namespace metal;\n" +"struct Ripple\n" +"{\n" +" float4 center; // time, distFalloff\n" +" float4 params; // amplitude, lookupPhase, lookupTime\n" +"};\n" +"\n" +"struct FluidPlaneUniform\n" +"{\n" +" float4x4 mv;\n" +" float4x4 mvNorm;\n" +" float4x4 proj;\n" +" float4x4 texMtxs[6];\n" +" Ripple ripples[20];\n" +" float4 colorMul;\n" +" float rippleNormResolution;\n" +"};\n" +"\n" +"struct VertToFrag\n" +"{\n" +" float4 pos [[ position ]];\n" +" float4 mvPos;\n" +" float4 mvNorm;\n" +" float4 mvBinorm;\n" +" float4 mvTangent;\n" +" float4 color;\n" +" float2 uv0;\n" +" float2 uv1;\n" +" float2 uv2;\n" +" float2 uv3;\n" +" float2 uv4;\n" +" float2 uv5;\n" +" float2 uv6;\n" +"};\n" +"\n" +"struct VertData\n" +"{\n" +" float4 minMaxPos [[ attribute(0) ]];\n" +" float4 outerLevelsIn [[ attribute(1) ]];\n" +" float2 innerLevelsIn [[ attribute(2) ]];\n" +"};\n" +"\n" +"#define PI_X2 6.283185307179586\n" +"\n" +"static void ApplyRipple(constant Ripple& ripple, float2 pos, thread float& height,\n" +" sampler samp, texture2d RippleMap)\n" +"{\n" +" float dist = length(ripple.center.xy - pos);\n" +" float rippleV = RippleMap.sample(samp, float2(dist * ripple.center.w, ripple.center.z), level(0.0)).r;\n" +" height += rippleV * ripple.params.x * sin((dist * ripple.params.y + ripple.params.z) * PI_X2);\n" +"}\n" +"\n" +"[[ patch(quad, 1) ]]\n" +"vertex VertToFrag emain(VertData v [[ stage_in ]], float2 TessCoord [[ position_in_patch ]],\n" +" constant FluidPlaneUniform& fu [[ buffer(2) ]],\n" +" sampler samp [[ sampler(2) ]],\n" +" texture2d RippleMap [[ texture(%d) ]])\n" +"{\n" +" float2 posIn = float2(mix(v.minMaxPos.x, v.minMaxPos.z, TessCoord.x),\n" +" mix(v.minMaxPos.y, v.minMaxPos.w, TessCoord.y));\n" +" float height = 0.0;\n" +" float upHeight = 0.0;\n" +" float downHeight = 0.0;\n" +" float rightHeight = 0.0;\n" +" float leftHeight = 0.0;\n" +" for (int i=0 ; i<20 ; ++i)\n" +" {\n" +" ApplyRipple(fu.ripples[i], posIn, height, samp, RippleMap);\n" +" ApplyRipple(fu.ripples[i], posIn + float2(0.0, fu.rippleNormResolution), upHeight, samp, RippleMap);\n" +" ApplyRipple(fu.ripples[i], posIn - float2(0.0, fu.rippleNormResolution), downHeight, samp, RippleMap);\n" +" ApplyRipple(fu.ripples[i], posIn + float2(fu.rippleNormResolution, 0.0), rightHeight, samp, RippleMap);\n" +" ApplyRipple(fu.ripples[i], posIn - float2(fu.rippleNormResolution, 0.0), leftHeight, samp, RippleMap);\n" +" }\n" +" float4 normalIn = float4(normalize(float3((leftHeight - rightHeight),\n" +" (downHeight - upHeight),\n" +" fu.rippleNormResolution)), 1.0);\n" +" float4 binormalIn = float4(normalIn.x, normalIn.z, -normalIn.y, 1.0);\n" +" float4 tangentIn = float4(normalIn.z, normalIn.y, -normalIn.x, 1.0);\n" +" float4 pos = float4(posIn, height, 1.0);\n" +" VertToFrag vtf;\n" +" vtf.mvPos = (fu.mv * pos);\n" +" vtf.pos = (fu.proj * vtf.mvPos);\n" +" vtf.mvNorm = (fu.mvNorm * normalIn);\n" +" vtf.mvBinorm = (fu.mvNorm * binormalIn);\n" +" vtf.mvTangent = (fu.mvNorm * tangentIn);\n" +" vtf.color = max(height, 0.0) * fu.colorMul;\n" +" vtf.color.a = 1.0;\n" +" vtf.uv0 = (fu.texMtxs[0] * pos).xy;\n" +" vtf.uv1 = (fu.texMtxs[1] * pos).xy;\n" +" vtf.uv2 = (fu.texMtxs[2] * pos).xy;\n" +"%s\n" // Additional TCGs here +" return vtf;\n" +"}\n"; + static const char* FS = "#include \n" "using namespace metal;\n" @@ -91,22 +229,22 @@ static const char* FS = " Fog fog;\n" "};\n" "\n" -"static float4 LightingFunc(float3 mvPosIn, float3 mvNormIn)\n" +"static float4 LightingFunc(constant LightingUniform& lu, float3 mvPosIn, float3 mvNormIn)\n" "{\n" -" float4 ret = ambient;\n" +" float4 ret = lu.ambient;\n" " \n" " for (int i=0 ; i<" _XSTR(URDE_MAX_LIGHTS) " ; ++i)\n" " {\n" -" float3 delta = mvPosIn - lights[i].pos.xyz;\n" +" float3 delta = mvPosIn - lu.lights[i].pos.xyz;\n" " float dist = length(delta);\n" -" float angDot = clamp(dot(normalize(delta), lights[i].dir.xyz), 0.0, 1.0);\n" -" float att = 1.0 / (lights[i].linAtt[2] * dist * dist +\n" -" lights[i].linAtt[1] * dist +\n" -" lights[i].linAtt[0]);\n" -" float angAtt = lights[i].angAtt[2] * angDot * angDot +\n" -" lights[i].angAtt[1] * angDot +\n" -" lights[i].angAtt[0];\n" -" ret += lights[i].color * clamp(angAtt, 0.0, 1.0) * att * clamp(dot(normalize(-delta), mvNormIn), 0.0, 1.0);\n" +" float angDot = clamp(dot(normalize(delta), lu.lights[i].dir.xyz), 0.0, 1.0);\n" +" float att = 1.0 / (lu.lights[i].linAtt[2] * dist * dist +\n" +" lu.lights[i].linAtt[1] * dist +\n" +" lu.lights[i].linAtt[0]);\n" +" float angAtt = lu.lights[i].angAtt[2] * angDot * angDot +\n" +" lu.lights[i].angAtt[1] * angDot +\n" +" lu.lights[i].angAtt[0];\n" +" ret += lu.lights[i].color * clamp(angAtt, 0.0, 1.0) * att * clamp(dot(normalize(-delta), mvNormIn), 0.0, 1.0);\n" " }\n" " \n" " return ret;\n" @@ -133,7 +271,7 @@ static const char* FS = " sampler samp [[ sampler(0) ]],\n" " constant LightingUniform& lu [[ buffer(4) ]]%s)\n" // Textures here "{\n" -" float4 lighting = LightingFunc(vtf.mvPos.xyz, normalize(vtf.mvNorm.xyz));\n" +" float4 lighting = LightingFunc(lu, vtf.mvPos.xyz, normalize(vtf.mvNorm.xyz));\n" " float4 colorOut;\n" "%s" // Combiner expression here " return colorOut;\n" @@ -196,7 +334,7 @@ static const char* FSDoor = " return colorOut;\n" "}\n"; -boo::ObjToken +CFluidPlaneShader::ShaderPair CFluidPlaneShader::BuildShader(boo::MetalDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info) { if (!s_vtxFmt) @@ -243,7 +381,7 @@ CFluidPlaneShader::BuildShader(boo::MetalDataFactory::Context& ctx, const SFluid if (info.m_hasEnvBumpMap) { envBumpMapUv = nextTCG; - additionalTCGs += hecl::Format(" vtf.uv%d = (fu.texMtxs[3] * float4(v.normalIn.xyz, 1.0)).xy;\n", nextTCG++); + additionalTCGs += hecl::Format(" vtf.uv%d = (fu.texMtxs[3] * float4(normalIn.xyz, 1.0)).xy;\n", nextTCG++); } if (info.m_hasEnvMap) { @@ -258,9 +396,9 @@ CFluidPlaneShader::BuildShader(boo::MetalDataFactory::Context& ctx, const SFluid switch (info.m_type) { - case CFluidPlane::EFluidType::NormalWater: - case CFluidPlane::EFluidType::PhazonFluid: - case CFluidPlane::EFluidType::Four: + case EFluidType::NormalWater: + case EFluidType::PhazonFluid: + case EFluidType::Four: if (info.m_hasLightmap) { combiner += hecl::Format(" float4 lightMapTexel = lightMap.sample(samp, vtf.uv%d);\n", lightmapUv); @@ -341,7 +479,7 @@ CFluidPlaneShader::BuildShader(boo::MetalDataFactory::Context& ctx, const SFluid break; - case CFluidPlane::EFluidType::PoisonWater: + case EFluidType::PoisonWater: if (info.m_hasLightmap) { combiner += hecl::Format(" float4 lightMapTexel = lightMap.sample(samp, vtf.uv%d);\n", lightmapUv); @@ -409,7 +547,7 @@ CFluidPlaneShader::BuildShader(boo::MetalDataFactory::Context& ctx, const SFluid break; - case CFluidPlane::EFluidType::Lava: + case EFluidType::Lava: // 0: Tex0TCG, Tex0, GX_COLOR0A0 // ZERO, TEX, KONST, RAS // Output reg prev @@ -467,7 +605,7 @@ CFluidPlaneShader::BuildShader(boo::MetalDataFactory::Context& ctx, const SFluid break; - case CFluidPlane::EFluidType::ThickLava: + case EFluidType::ThickLava: // 0: Tex0TCG, Tex0, GX_COLOR0A0 // ZERO, TEX, KONST, RAS // Output reg prev @@ -516,19 +654,45 @@ CFluidPlaneShader::BuildShader(boo::MetalDataFactory::Context& ctx, const SFluid asprintf(&finalVS, VS, additionalTCGs.c_str()); asprintf(&finalFS, FS, textures.c_str(), combiner.c_str()); - auto ret = ctx.newShaderPipeline(finalVS, finalFS, nullptr, nullptr, s_vtxFmt, - info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::SrcAlpha, - info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::InvSrcAlpha, - boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false, - boo::CullMode::None); + auto regular = ctx.newShaderPipeline(finalVS, finalFS, nullptr, nullptr, s_vtxFmt, + info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::SrcAlpha, + info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::InvSrcAlpha, + boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false, + boo::CullMode::None); + + boo::ObjToken tessellation; + if (info.m_tessellation) + { + if (!s_tessVtxFmt) + { + boo::VertexElementDescriptor tessElements[] = + { + {nullptr, nullptr, boo::VertexSemantic::Position4}, + {nullptr, nullptr, boo::VertexSemantic::UV4, 0}, + {nullptr, nullptr, boo::VertexSemantic::UV4, 1}, + }; + s_tessVtxFmt = ctx.newVertexFormat(3, tessElements); + } + + char *finalES; + asprintf(&finalES, TessES, nextTex, additionalTCGs.c_str()); + + tessellation = ctx.newTessellationShaderPipeline(TessCS, finalFS, finalES, nullptr, nullptr, nullptr, s_tessVtxFmt, + info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::SrcAlpha, + info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::InvSrcAlpha, + 1, boo::ZTest::LEqual, false, true, false, + boo::CullMode::None); + + free(finalES); + } free(finalVS); free(finalFS); - return ret; + return {regular, tessellation}; } -boo::ObjToken +CFluidPlaneShader::ShaderPair CFluidPlaneShader::BuildShader(boo::MetalDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info) { if (!s_vtxFmt) @@ -586,41 +750,50 @@ CFluidPlaneShader::BuildShader(boo::MetalDataFactory::Context& ctx, const SFluid free(finalVS); free(finalFS); - return ret; + return {ret, {}}; } template <> void CFluidPlaneShader::_Shutdown() { s_vtxFmt.reset(); + s_tessVtxFmt.reset(); } -boo::ObjToken CFluidPlaneShader::BuildBinding(boo::MetalDataFactory::Context& ctx, - const boo::ObjToken& pipeline, bool door) +CFluidPlaneShader::BindingPair +CFluidPlaneShader::BuildBinding(boo::MetalDataFactory::Context& ctx, const ShaderPair& pipeline) { boo::ObjToken ubufs[] = { m_uniBuf.get(), m_uniBuf.get(), m_uniBuf.get() }; boo::PipelineStage ubufStages[] = { boo::PipelineStage::Vertex, boo::PipelineStage::Vertex, boo::PipelineStage::Fragment }; - size_t ubufOffs[] = {0, 0, 768}; - size_t ubufSizes[] = {768, 768, sizeof(CModelShaders::LightingUniform)}; + size_t ubufOffs[] = {0, 0, 1280}; + size_t ubufSizes[] = {1280, 1280, sizeof(CModelShaders::LightingUniform)}; size_t texCount = 0; - boo::ObjToken texs[7]; + boo::ObjToken texs[8]; if (m_patternTex1) - texs[texCount++] = (*m_patternTex1)->GetBooTexture(); + texs[texCount++] = m_patternTex1->GetBooTexture(); if (m_patternTex2) - texs[texCount++] = (*m_patternTex2)->GetBooTexture(); + texs[texCount++] = m_patternTex2->GetBooTexture(); if (m_colorTex) - texs[texCount++] = (*m_colorTex)->GetBooTexture(); + texs[texCount++] = m_colorTex->GetBooTexture(); if (m_bumpMap) - texs[texCount++] = (*m_bumpMap)->GetBooTexture(); + texs[texCount++] = m_bumpMap->GetBooTexture(); if (m_envMap) - texs[texCount++] = (*m_envMap)->GetBooTexture(); + texs[texCount++] = m_envMap->GetBooTexture(); if (m_envBumpMap) - texs[texCount++] = (*m_envBumpMap)->GetBooTexture(); + texs[texCount++] = m_envBumpMap->GetBooTexture(); if (m_lightmap) - texs[texCount++] = (*m_lightmap)->GetBooTexture(); - return ctx.newShaderDataBinding(pipeline, s_vtxFmt, m_vbo.get(), nullptr, nullptr, 3, - ubufs, ubufStages, ubufOffs, ubufSizes, texCount, texs, nullptr, nullptr); + texs[texCount++] = m_lightmap->GetBooTexture(); + auto regular = ctx.newShaderDataBinding(pipeline.m_regular, s_vtxFmt, m_vbo.get(), nullptr, nullptr, 3, + ubufs, ubufStages, ubufOffs, ubufSizes, texCount, texs, nullptr, nullptr); + boo::ObjToken tessellation; + if (pipeline.m_tessellation) + { + texs[texCount++] = m_rippleMap.get(); + tessellation = ctx.newShaderDataBinding(pipeline.m_tessellation, s_tessVtxFmt, m_pvbo.get(), nullptr, nullptr, 3, + ubufs, ubufStages, ubufOffs, ubufSizes, texCount, texs, nullptr, nullptr); + } + return {regular, tessellation}; } } diff --git a/Runtime/Graphics/Shaders/CPhazonSuitFilterMetal.cpp b/Runtime/Graphics/Shaders/CPhazonSuitFilterMetal.cpp index ebc1dab0e..7a9f80c08 100644 --- a/Runtime/Graphics/Shaders/CPhazonSuitFilterMetal.cpp +++ b/Runtime/Graphics/Shaders/CPhazonSuitFilterMetal.cpp @@ -85,7 +85,7 @@ static const char* FS = "};\n" "\n" "fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n" -" sampler clampSamp [[ sampler(2) ]],\n" +" sampler clampSamp [[ sampler(3) ]],\n" " texture2d screenTex [[ texture(0) ]],\n" " texture2d maskTex [[ texture(1) ]],\n" " texture2d maskTexBlur [[ texture(2) ]])\n" @@ -136,7 +136,7 @@ static const char* BlurFS = "};\n" "\n" "fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n" -" sampler clampSamp [[ sampler(2) ]],\n" +" sampler clampSamp [[ sampler(3) ]],\n" " texture2d maskTex [[ texture(0) ]])\n" "{\n" " //this will be our alpha sum\n" diff --git a/Runtime/Graphics/Shaders/CTextSupportShaderMetal.cpp b/Runtime/Graphics/Shaders/CTextSupportShaderMetal.cpp index 313262cc2..a159b1fa9 100644 --- a/Runtime/Graphics/Shaders/CTextSupportShaderMetal.cpp +++ b/Runtime/Graphics/Shaders/CTextSupportShaderMetal.cpp @@ -60,7 +60,7 @@ static const char* TextFS = "};\n" "\n" "fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n" -" sampler clampSamp [[ sampler(2) ]],\n" +" sampler clampSamp [[ sampler(3) ]],\n" " texture2d_array tex [[ texture(0) ]])\n" "{\n" " float4 texel = tex.sample(clampSamp, vtf.uv.xy, vtf.uv.z);\n" @@ -113,7 +113,7 @@ static const char* ImgFS = "};\n" "\n" "fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n" -" sampler clampSamp [[ sampler(2) ]],\n" +" sampler clampSamp [[ sampler(3) ]],\n" " texture2d tex [[ texture(0) ]])\n" "{\n" " float4 texel = tex.sample(clampSamp, vtf.uv);\n" diff --git a/Runtime/Graphics/Shaders/CTexturedQuadFilterMetal.cpp b/Runtime/Graphics/Shaders/CTexturedQuadFilterMetal.cpp index f5f5fbd55..219740e15 100644 --- a/Runtime/Graphics/Shaders/CTexturedQuadFilterMetal.cpp +++ b/Runtime/Graphics/Shaders/CTexturedQuadFilterMetal.cpp @@ -86,7 +86,7 @@ static const char* FS = "};\n" "\n" "fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n" -" sampler clampSamp [[ sampler(2) ]],\n" +" sampler clampSamp [[ sampler(3) ]],\n" " texture2d tex [[ texture(0) ]])\n" "{\n" " return vtf.color * float4(tex.sample(clampSamp, vtf.uv, bias(vtf.lod)).rgb, 1.0);\n" @@ -104,7 +104,7 @@ static const char* FSAlpha = "};\n" "\n" "fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n" -" sampler clampSamp [[ sampler(2) ]],\n" +" sampler clampSamp [[ sampler(3) ]],\n" " texture2d tex [[ texture(0) ]])\n" "{\n" " return vtf.color * tex.sample(clampSamp, vtf.uv, bias(vtf.lod));\n" diff --git a/Runtime/Graphics/Shaders/CThermalColdFilterMetal.cpp b/Runtime/Graphics/Shaders/CThermalColdFilterMetal.cpp index db54df18b..55c675c3f 100644 --- a/Runtime/Graphics/Shaders/CThermalColdFilterMetal.cpp +++ b/Runtime/Graphics/Shaders/CThermalColdFilterMetal.cpp @@ -72,7 +72,7 @@ static const char* FS = "\n" "constant float4 kRGBToYPrime = {0.299, 0.587, 0.114, 0.0};\n" "fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n" -" sampler samp [[ sampler(2) ]],\n" +" sampler samp [[ sampler(3) ]],\n" " texture2d sceneTex [[ texture(0) ]],\n" " texture2d shiftTex [[ texture(1) ]])\n" "{\n" diff --git a/Runtime/Graphics/Shaders/CXRayBlurFilterMetal.cpp b/Runtime/Graphics/Shaders/CXRayBlurFilterMetal.cpp index c6b55a124..6e99054ff 100644 --- a/Runtime/Graphics/Shaders/CXRayBlurFilterMetal.cpp +++ b/Runtime/Graphics/Shaders/CXRayBlurFilterMetal.cpp @@ -80,7 +80,7 @@ static const char* FS = "\n" "constant float4 kRGBToYPrime = float4(0.299, 0.587, 0.114, 0.0);\n" "fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n" -" sampler samp [[ sampler(2) ]],\n" +" sampler samp [[ sampler(3) ]],\n" " texture2d sceneTex [[ texture(0) ]],\n" " texture2d paletteTex [[ texture(1) ]])\n" "{\n" diff --git a/Runtime/World/ScriptLoader.cpp b/Runtime/World/ScriptLoader.cpp index e5bb9cc10..19c45dd18 100644 --- a/Runtime/World/ScriptLoader.cpp +++ b/Runtime/World/ScriptLoader.cpp @@ -1810,7 +1810,7 @@ CEntity* ScriptLoader::LoadRipple(CStateManager& mgr, CInputStream& in, int prop { if (!EnsurePropertyCount(propCount, 4, "Ripple")) return nullptr; - std::string_view name = mgr.HashInstanceName(in); + std::string name = mgr.HashInstanceName(in); zeus::CVector3f center = zeus::CVector3f::ReadBig(in); bool active = in.readBool(); float mag = in.readFloatBig(); @@ -1822,7 +1822,7 @@ CEntity* ScriptLoader::LoadBallTrigger(CStateManager& mgr, CInputStream& in, int if (!EnsurePropertyCount(propCount, 9, "BallTrigger")) return nullptr; - std::string_view name = in.readString(); + std::string name = in.readString(); zeus::CVector3f pos = zeus::CVector3f::ReadBig(in); zeus::CVector3f scale = zeus::CVector3f::ReadBig(in); @@ -2342,7 +2342,7 @@ CEntity* ScriptLoader::LoadGunTurret(CStateManager& mgr, CInputStream& in, int p if (!EnsurePropertyCount(propCount, CScriptGunTurretData::GetMinProperties(), "GunTurret")) return nullptr; - std::string_view name = mgr.HashInstanceName(in); + std::string name = mgr.HashInstanceName(in); CScriptGunTurret::ETurretComponent component = CScriptGunTurret::ETurretComponent(in.readUint32Big()); zeus::CTransform xf = LoadEditorTransform(in); zeus::CVector3f scale = zeus::CVector3f::ReadBig(in); @@ -2461,7 +2461,7 @@ CEntity* ScriptLoader::LoadTeamAIMgr(CStateManager& mgr, CInputStream& in, int p if (!EnsurePropertyCount(propCount, 8, "TeamAiMgr")) return nullptr; - std::string_view name = mgr.HashInstanceName(in); + std::string name = mgr.HashInstanceName(in); CTeamAiData data(in, propCount); return new CTeamAiMgr(mgr.AllocateUniqueId(), name, info, data); } diff --git a/hecl b/hecl index 439a90dbb..667d4113b 160000 --- a/hecl +++ b/hecl @@ -1 +1 @@ -Subproject commit 439a90dbb4fda47b7f71b740a0f709c3b2dc7ca4 +Subproject commit 667d4113b5475de7d25abc3807ee126749f90aa9