diff --git a/Runtime/Character/CAdditiveBodyState.hpp b/Runtime/Character/CAdditiveBodyState.hpp index 8a039b54b..1bdb65808 100644 --- a/Runtime/Character/CAdditiveBodyState.hpp +++ b/Runtime/Character/CAdditiveBodyState.hpp @@ -40,7 +40,7 @@ class CABSFlinch : public CAdditiveBodyState { pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); public: - void Start(CBodyController& bc, CStateManager& mgr); + void Start(CBodyController& bc, CStateManager& mgr) override; pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; void Shutdown(CBodyController& bc) override {} }; @@ -49,7 +49,7 @@ class CABSIdle : public CAdditiveBodyState { pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); public: - void Start(CBodyController& bc, CStateManager& mgr) {} + void Start(CBodyController& bc, CStateManager& mgr) override {} pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; void Shutdown(CBodyController& bc) override {} }; diff --git a/Runtime/MP1/World/CBloodFlower.hpp b/Runtime/MP1/World/CBloodFlower.hpp index 6a338a2db..297529284 100644 --- a/Runtime/MP1/World/CBloodFlower.hpp +++ b/Runtime/MP1/World/CBloodFlower.hpp @@ -50,7 +50,7 @@ public: void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void Think(float dt, CStateManager& mgr) override; - void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt); + void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override; void Render(const CStateManager& mgr) const override; void Touch(CActor&, CStateManager&) override {} CProjectileInfo* GetProjectileInfo() override { return &x590_projectileInfo; }