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Finish CAuiImagePane

This commit is contained in:
Jack Andersen
2017-05-17 21:07:49 -10:00
parent 08a8b1819a
commit 1f25becf8e
12 changed files with 243 additions and 48 deletions

View File

@@ -3,6 +3,7 @@
#include "CGuiWidget.hpp"
#include "CToken.hpp"
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
namespace urde
{
@@ -14,16 +15,27 @@ class CAuiImagePane : public CGuiWidget
TLockedToken<CTexture> xb8_tex0Tok; // Used to be optional
ResId xc8_tex0;
ResId xcc_tex1;
zeus::CVector2f xd0_;
zeus::CVector2f xd8_;
zeus::CVector2f xd0_uvBias0;
zeus::CVector2f xd8_uvBias1;
rstl::reserved_vector<zeus::CVector3f, 4> xe0_coords;
rstl::reserved_vector<zeus::CVector2f, 4> x114_uvs;
zeus::CVector2f x138_;
zeus::CVector2f x138_tileSize;
float x140_interval = 0.f;
float x144_ = 0.f;
float x148_duration = 0.f;
float x144_frameTimer = 0.f;
float x148_fadeDuration = 0.f;
float x14c_deResFactor = 0.f;
float x150_alpha = 0.f;
float x150_flashFactor = 0.f;
struct Filters
{
CTexturedQuadFilterAlpha m_darkenerQuad;
CTexturedQuadFilterAlpha m_flashQuad[2];
CTexturedQuadFilterAlpha m_alphaQuad[2];
CTexturedQuadFilterAlpha m_addQuad[2];
Filters(TLockedToken<CTexture>& tex);
};
std::experimental::optional<Filters> m_filters;
void DoDrawImagePane(const zeus::CColor& color, const CTexture& tex,
int frame, float blurAmt, bool noBlur, CTexturedQuadFilterAlpha& quad) const;
public:
CAuiImagePane(const CGuiWidgetParms& parms, CSimplePool* sp, ResId, ResId,
rstl::reserved_vector<zeus::CVector3f, 4>&& coords,
@@ -31,10 +43,13 @@ public:
FourCC GetWidgetTypeID() const { return FOURCC('IMGP'); }
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
void Update(float dt);
void Draw(const CGuiWidgetDrawParms& params) const;
bool GetIsFinishedLoadingWidgetSpecific() const;
void SetTextureID0(ResId tex, CSimplePool* sp);
void SetAnimationParms(const zeus::CVector2f& vec, float interval, float duration);
void SetDeResFactor(float d) { x14c_deResFactor = d; }
void SetAlpha(float t) { x150_alpha = t; }
void SetFlashFactor(float t) { x150_flashFactor = t; }
};
}