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Additional CPlayerGun implementations; downcast macro for tweak pointers
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@@ -3,10 +3,20 @@
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namespace urde
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{
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CFidget::EState CFidget::Update(int fire, bool bobbing, bool b1, float dt, CStateManager& mgr)
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{
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return EState::Zero;
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}
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void CFidget::ResetMinor()
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{
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}
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void CFidget::ResetAll()
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{
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x0_state = EState::Zero;
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x4_ = -1;
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x4_type = SamusGun::EFidgetType::Invalid;
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x18_ = 0.f;
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x1c_ = 0.f;
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x14_ = 0.f;
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@@ -14,9 +24,9 @@ void CFidget::ResetAll()
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x28_ = 0.f;
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x2c_ = 0.f;
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x8_ = 0;
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xc_ = -1;
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xc_parm2 = -1;
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x10_ = 3;
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x34_24_ = false;
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x34_24_loading = false;
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}
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}
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}
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