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Additional CPlayerGun implementations; downcast macro for tweak pointers
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@@ -394,8 +394,7 @@ void CWorldTransManager::EnableTransition(const CAnimRes& samusRes,
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x8_textData.reset();
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x20_random.SetSeed(99);
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CAssetId beamModelId = g_tweakPlayerRes->GetBeamCineModel(
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DataSpec::ITweakPlayerRes::EBeamId(g_GameState->GetPlayerState()->GetCurrentBeam()));
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CAssetId beamModelId = g_tweakPlayerRes->GetBeamCineModel(g_GameState->GetPlayerState()->GetCurrentBeam());
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x4_modelData->x14c_beamModel = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), beamModelId});
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