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https://github.com/AxioDL/metaforce.git
synced 2025-12-09 07:07:42 +00:00
CMapWorld: Remove usages of const_cast
Internals of this class are definitely being modified through some of these calls, so they should be made non-const. This allows the modifications to have their const_cast calls removed, making the code a little nicer to read.
This commit is contained in:
@@ -194,7 +194,7 @@ bool CAutoMapper::HasCurrentMapUniverseWorld() const {
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return false;
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}
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bool CAutoMapper::CheckDummyWorldLoad(const CStateManager& mgr) {
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bool CAutoMapper::CheckDummyWorldLoad(CStateManager& mgr) {
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const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx);
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auto& dummyWorld = x14_dummyWorlds[x9c_worldIdx];
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if (!dummyWorld) {
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@@ -222,7 +222,7 @@ bool CAutoMapper::CheckDummyWorldLoad(const CStateManager& mgr) {
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return true;
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}
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void CAutoMapper::UpdateHintNavigation(float dt, const CStateManager& mgr) {
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void CAutoMapper::UpdateHintNavigation(float dt, CStateManager& mgr) {
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SAutoMapperHintStep& nextStep = x1e0_hintSteps.front();
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bool oldProcessing = nextStep.x8_processing;
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nextStep.x8_processing = true;
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@@ -321,7 +321,7 @@ void CAutoMapper::SetCurWorldAssetId(CAssetId mlvlId) {
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}
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}
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void CAutoMapper::BeginMapperStateTransition(EAutoMapperState state, const CStateManager& mgr) {
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void CAutoMapper::BeginMapperStateTransition(EAutoMapperState state, CStateManager& mgr) {
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if (state == x1c0_nextState)
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return;
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if ((state == EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) ||
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@@ -378,7 +378,7 @@ void CAutoMapper::CompleteMapperStateTransition(const CStateManager& mgr) {
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if (x1c0_nextState == EAutoMapperState::MapScreen) {
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const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
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x24_world->IGetMapWorld()->RecalculateWorldSphere(mwInfo, *x24_world);
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x24_world->IMapWorld()->RecalculateWorldSphere(mwInfo, *x24_world);
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x1d8_flashTimer = 0.f;
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x1dc_playerFlashPulse = 0.f;
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}
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@@ -784,7 +784,7 @@ void CAutoMapper::SetShouldRotatingSoundBePlaying(bool b) {
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}
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}
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void CAutoMapper::ProcessMapScreenInput(const CFinalInput& input, const CStateManager& mgr) {
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void CAutoMapper::ProcessMapScreenInput(const CFinalInput& input, CStateManager& mgr) {
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zeus::CMatrix3f camRot = xa8_renderStates[0].x8_camOrientation.toTransform().buildMatrix3f();
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if (x1bc_state == EAutoMapperState::MapScreen) {
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if ((input.PA() || input.PSpecialKey(boo::ESpecialKey::Enter)) && x328_ == 0 && HasCurrentMapUniverseWorld())
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@@ -911,7 +911,7 @@ zeus::CVector2i CAutoMapper::GetMapScreenViewportSize() {
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}
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float CAutoMapper::GetMapAreaMaxDrawDepth(const CStateManager&, TAreaId aid) const {
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return x24_world->IGetMapWorld()->GetCurrentMapAreaDepth(*x24_world, aid);
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return x24_world->IMapWorld()->GetCurrentMapAreaDepth(*x24_world, aid);
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}
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float CAutoMapper::GetMapAreaMiniMapDrawAlphaSurfaceVisited(const CStateManager& stateMgr) {
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@@ -1224,7 +1224,7 @@ void CAutoMapper::Update(float dt, const CStateManager& mgr) {
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else
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xa8_renderStates[1].x18_camDist -= 3.f;
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} else if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap && x24_world) {
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x24_world->IGetMapWorld()->RecalculateWorldSphere(
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x24_world->IMapWorld()->RecalculateWorldSphere(
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*g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo(), *x24_world);
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}
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}
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@@ -1341,7 +1341,7 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
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if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) {
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if (universeInterp < 1.f && x24_world) {
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const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
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const CMapWorld* mw = x24_world->IGetMapWorld();
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CMapWorld* mw = x24_world->IMapWorld();
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float hintFlash = 0.f;
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if (x1e0_hintSteps.size() && x1e0_hintSteps.front().x0_type == SAutoMapperHintStep::Type::ShowBeacon) {
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if (xa0_curAreaId == mgr.GetNextAreaId() && x24_world == mgr.GetWorld()) {
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@@ -1360,35 +1360,37 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
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}
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}
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}
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zeus::CTransform modelXf = planeXf * preXf;
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CMapWorld::CMapWorldDrawParms parms(xa8_renderStates[0].x34_alphaSurfaceVisited * alphaInterp,
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xa8_renderStates[0].x38_alphaOutlineVisited * alphaInterp,
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xa8_renderStates[0].x3c_alphaSurfaceUnvisited * alphaInterp,
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xa8_renderStates[0].x40_alphaOutlineUnvisited * alphaInterp, mapAlpha, 2.f,
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mgr, modelXf, camXf, *x24_world, mwInfo, x1dc_playerFlashPulse, hintFlash,
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objectScale, true);
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const zeus::CTransform modelXf = planeXf * preXf;
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const CMapWorld::CMapWorldDrawParms parms(xa8_renderStates[0].x34_alphaSurfaceVisited * alphaInterp,
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xa8_renderStates[0].x38_alphaOutlineVisited * alphaInterp,
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xa8_renderStates[0].x3c_alphaSurfaceUnvisited * alphaInterp,
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xa8_renderStates[0].x40_alphaOutlineUnvisited * alphaInterp, mapAlpha,
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2.f, mgr, modelXf, camXf, *x24_world, mwInfo, x1dc_playerFlashPulse,
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hintFlash, objectScale, true);
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mw->Draw(parms, xa0_curAreaId, xa0_curAreaId, xa8_renderStates[0].x2c_drawDepth1,
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xa8_renderStates[0].x30_drawDepth2, true);
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}
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} else if (IsInMapperState(EAutoMapperState::MiniMap)) {
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const CMapWorld* mw = x24_world->IGetMapWorld();
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CMapWorld* mw = x24_world->IMapWorld();
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const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
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CMapWorld::CMapWorldDrawParms parms(xa8_renderStates[0].x34_alphaSurfaceVisited * alphaInterp,
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xa8_renderStates[0].x38_alphaOutlineVisited * alphaInterp,
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xa8_renderStates[0].x3c_alphaSurfaceUnvisited * alphaInterp,
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xa8_renderStates[0].x40_alphaOutlineUnvisited * alphaInterp, mapAlpha, 1.f, mgr,
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planeXf, camXf, *x24_world, mwInfo, 0.f, 0.f, objectScale, false);
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const CMapWorld::CMapWorldDrawParms parms(xa8_renderStates[0].x34_alphaSurfaceVisited * alphaInterp,
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xa8_renderStates[0].x38_alphaOutlineVisited * alphaInterp,
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xa8_renderStates[0].x3c_alphaSurfaceUnvisited * alphaInterp,
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xa8_renderStates[0].x40_alphaOutlineUnvisited * alphaInterp, mapAlpha,
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1.f, mgr, planeXf, camXf, *x24_world, mwInfo, 0.f, 0.f, objectScale,
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false);
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mw->Draw(parms, xa0_curAreaId, xa4_otherAreaId, xa8_renderStates[0].x2c_drawDepth1,
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xa8_renderStates[0].x30_drawDepth2, false);
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} else {
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const CMapWorld* mw = x24_world->IGetMapWorld();
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CMapWorld* mw = x24_world->IMapWorld();
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const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
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zeus::CTransform modelXf = planeXf * preXf;
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CMapWorld::CMapWorldDrawParms parms(xa8_renderStates[0].x34_alphaSurfaceVisited * alphaInterp,
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xa8_renderStates[0].x38_alphaOutlineVisited * alphaInterp,
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xa8_renderStates[0].x3c_alphaSurfaceUnvisited * alphaInterp,
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xa8_renderStates[0].x40_alphaOutlineUnvisited * alphaInterp, mapAlpha, 2.f, mgr,
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modelXf, camXf, *x24_world, mwInfo, 0.f, 0.f, objectScale, true);
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const CMapWorld::CMapWorldDrawParms parms(xa8_renderStates[0].x34_alphaSurfaceVisited * alphaInterp,
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xa8_renderStates[0].x38_alphaOutlineVisited * alphaInterp,
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xa8_renderStates[0].x3c_alphaSurfaceUnvisited * alphaInterp,
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xa8_renderStates[0].x40_alphaOutlineUnvisited * alphaInterp, mapAlpha,
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2.f, mgr, modelXf, camXf, *x24_world, mwInfo, 0.f, 0.f, objectScale,
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true);
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mw->Draw(parms, xa0_curAreaId, xa0_curAreaId, xa8_renderStates[0].x2c_drawDepth1,
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xa8_renderStates[0].x30_drawDepth2, false);
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}
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@@ -1410,8 +1412,8 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
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}
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}
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CMapUniverse::CMapUniverseDrawParms parms(universeInterp, x9c_worldIdx, g_GameState->CurrentWorldAssetId(), hexIdx,
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x1dc_playerFlashPulse, mgr, planeXf, camXf);
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const CMapUniverse::CMapUniverseDrawParms parms(universeInterp, x9c_worldIdx, g_GameState->CurrentWorldAssetId(),
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hexIdx, x1dc_playerFlashPulse, mgr, planeXf, camXf);
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x8_mapu->Draw(parms, zeus::skZero3f, 0.f, 0.f);
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}
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@@ -1601,7 +1603,7 @@ CAssetId CAutoMapper::GetAreaHintDescriptionString(CAssetId mreaId) {
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return -1;
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}
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void CAutoMapper::OnNewInGameGuiState(EInGameGuiState state, const CStateManager& mgr) {
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void CAutoMapper::OnNewInGameGuiState(EInGameGuiState state, CStateManager& mgr) {
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if (state == EInGameGuiState::MapScreen) {
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MP1::CMain::EnsureWorldPaksReady();
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const CWorld& wld = *mgr.GetWorld();
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