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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -125,16 +125,16 @@ public:
float x55_cachedMaxVol;
public:
bool IsPlaying() const;
void Play();
void Stop();
bool Ready();
ESfxAudibility GetAudible(const zeus::CVector3f&);
amuse::ObjToken<amuse::Voice> GetVoice() const { return x50_emitterHandle->getVoice(); }
u16 GetSfxId() const;
void UpdateEmitterSilent();
void UpdateEmitter();
void SetReverb(float rev);
bool IsPlaying() const override;
void Play() override;
void Stop() override;
bool Ready() override;
ESfxAudibility GetAudible(const zeus::CVector3f&) override;
amuse::ObjToken<amuse::Voice> GetVoice() const override { return x50_emitterHandle->getVoice(); }
u16 GetSfxId() const override;
void UpdateEmitterSilent() override;
void UpdateEmitter() override;
void SetReverb(float rev) override;
CAudioSys::C3DEmitterParmData& GetEmitterData() { return x24_parmData; }
amuse::ObjToken<amuse::Emitter> GetHandle() const { return x50_emitterHandle; }
@@ -154,16 +154,16 @@ public:
bool x24_ready = true;
public:
bool IsPlaying() const;
void Play();
void Stop();
bool Ready();
ESfxAudibility GetAudible(const zeus::CVector3f&) { return ESfxAudibility::Aud3; }
amuse::ObjToken<amuse::Voice> GetVoice() const { return x1c_voiceHandle; }
u16 GetSfxId() const;
void UpdateEmitterSilent();
void UpdateEmitter();
void SetReverb(float rev);
bool IsPlaying() const override;
void Play() override;
void Stop() override;
bool Ready() override;
ESfxAudibility GetAudible(const zeus::CVector3f&) override { return ESfxAudibility::Aud3; }
amuse::ObjToken<amuse::Voice> GetVoice() const override { return x1c_voiceHandle; }
u16 GetSfxId() const override;
void UpdateEmitterSilent() override;
void UpdateEmitter() override;
void SetReverb(float rev) override;
void SetVolume(float vol) { x20_vol = vol; }
CSfxWrapper(bool looped, s16 prio, u16 sfxId, float vol, float pan,