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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -37,8 +37,8 @@ class CStaticAudioPlayer {
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struct AudioVoiceCallback : boo::IAudioVoiceCallback {
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CStaticAudioPlayer& m_parent;
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void preSupplyAudio(boo::IAudioVoice&, double) {}
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size_t supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t* data) {
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void preSupplyAudio(boo::IAudioVoice&, double) override {}
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size_t supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t* data) override {
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if (m_parent.IsReady()) {
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m_parent.x38_dvdRequests.clear();
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m_parent.Decode(data, frames);
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