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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -12,7 +12,7 @@ protected:
public:
CMainFlowBase(const char* name) : CIOWin(name) {}
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) override;
virtual void AdvanceGameState(CArchitectureQueue& queue) = 0;
virtual void SetGameState(EClientFlowStates state, CArchitectureQueue& queue) = 0;
};