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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -8,39 +8,38 @@ class CActorList : public CObjectList {
public:
CActorList();
bool IsQualified(const CEntity&);
bool IsQualified(const CEntity&) override;
};
class CPhysicsActorList : public CObjectList {
public:
CPhysicsActorList();
bool IsQualified(const CEntity&);
bool IsQualified(const CEntity&) override;
};
class CGameCameraList : public CObjectList {
public:
CGameCameraList();
bool IsQualified(const CEntity&);
bool IsQualified(const CEntity&) override;
};
class CListeningAiList : public CObjectList {
public:
CListeningAiList();
bool IsQualified(const CEntity&);
bool IsQualified(const CEntity&) override;
};
class CAiWaypointList : public CObjectList {
public:
CAiWaypointList();
bool IsQualified(const CEntity&);
bool IsQualified(const CEntity&) override;
};
class CPlatformAndDoorList : public CObjectList {
public:
CPlatformAndDoorList();
bool IsQualified(const CEntity&);
bool IsQualified(const CEntity&) override;
bool IsDoor(const CEntity&);
bool IsPlatform(const CEntity&);
};
@@ -49,7 +48,7 @@ class CGameLightList : public CObjectList {
public:
CGameLightList();
bool IsQualified(const CEntity&);
bool IsQualified(const CEntity&) override;
};
} // namespace urde