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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -8,39 +8,38 @@ class CActorList : public CObjectList {
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public:
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CActorList();
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bool IsQualified(const CEntity&);
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bool IsQualified(const CEntity&) override;
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};
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class CPhysicsActorList : public CObjectList {
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public:
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CPhysicsActorList();
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bool IsQualified(const CEntity&);
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bool IsQualified(const CEntity&) override;
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};
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class CGameCameraList : public CObjectList {
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public:
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CGameCameraList();
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bool IsQualified(const CEntity&);
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bool IsQualified(const CEntity&) override;
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};
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class CListeningAiList : public CObjectList {
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public:
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CListeningAiList();
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bool IsQualified(const CEntity&);
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bool IsQualified(const CEntity&) override;
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};
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class CAiWaypointList : public CObjectList {
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public:
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CAiWaypointList();
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bool IsQualified(const CEntity&);
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bool IsQualified(const CEntity&) override;
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};
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class CPlatformAndDoorList : public CObjectList {
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public:
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CPlatformAndDoorList();
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bool IsQualified(const CEntity&);
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bool IsQualified(const CEntity&) override;
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bool IsDoor(const CEntity&);
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bool IsPlatform(const CEntity&);
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};
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@@ -49,7 +48,7 @@ class CGameLightList : public CObjectList {
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public:
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CGameLightList();
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bool IsQualified(const CEntity&);
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bool IsQualified(const CEntity&) override;
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};
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} // namespace urde
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