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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -38,13 +38,13 @@ public:
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CAuiImagePane(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId, CAssetId,
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rstl::reserved_vector<zeus::CVector3f, 4>&& coords, rstl::reserved_vector<zeus::CVector2f, 4>&& uvs,
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bool initTex);
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FourCC GetWidgetTypeID() const { return FOURCC('IMGP'); }
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FourCC GetWidgetTypeID() const override { return FOURCC('IMGP'); }
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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void Reset(ETraversalMode mode);
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void Update(float dt);
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void Draw(const CGuiWidgetDrawParms& params) const;
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bool GetIsFinishedLoadingWidgetSpecific() const;
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void Reset(ETraversalMode mode) override;
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void Update(float dt) override;
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void Draw(const CGuiWidgetDrawParms& params) const override;
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bool GetIsFinishedLoadingWidgetSpecific() const override;
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void SetTextureID0(CAssetId tex, CSimplePool* sp);
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void SetAnimationParms(const zeus::CVector2f& vec, float interval, float duration);
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void SetDeResFactor(float d) { x14c_deResFactor = d; }
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