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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -14,14 +14,14 @@ class CGuiModel : public CGuiWidget {
public:
CGuiModel(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId modelId, u32 lightMask, bool flag);
FourCC GetWidgetTypeID() const { return FOURCC('MODL'); }
FourCC GetWidgetTypeID() const override { return FOURCC('MODL'); }
std::vector<CAssetId> GetModelAssets() const { return {xc8_modelId}; }
const TLockedToken<CModel>& GetModel() const { return xb8_model; }
bool GetIsFinishedLoadingWidgetSpecific() const;
void Touch() const;
void Draw(const CGuiWidgetDrawParms& parms) const;
bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const;
bool GetIsFinishedLoadingWidgetSpecific() const override;
void Touch() const override;
void Draw(const CGuiWidgetDrawParms& parms) const override;
bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const override;
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
};