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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 06:27:43 +00:00

RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -53,15 +53,15 @@ class CHudDecoInterfaceCombat : public IHudDecoInterface {
public:
CHudDecoInterfaceCombat(CGuiFrame& selHud);
void SetIsVisibleDebug(bool v);
void SetIsVisibleGame(bool v);
void SetHudRotation(const zeus::CQuaternion& rot);
void SetHudOffset(const zeus::CVector3f& off);
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position);
void SetFrameColorValue(float v);
void Update(float dt, const CStateManager& stateMgr);
void UpdateCameraDebugSettings(float fov, float y, float z);
void UpdateHudAlpha();
void SetIsVisibleDebug(bool v) override;
void SetIsVisibleGame(bool v) override;
void SetHudRotation(const zeus::CQuaternion& rot) override;
void SetHudOffset(const zeus::CVector3f& off) override;
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position) override;
void SetFrameColorValue(float v) override;
void Update(float dt, const CStateManager& stateMgr) override;
void UpdateCameraDebugSettings(float fov, float y, float z) override;
void UpdateHudAlpha() override;
};
class CHudDecoInterfaceScan : public IHudDecoInterface {
@@ -104,22 +104,22 @@ class CHudDecoInterfaceScan : public IHudDecoInterface {
public:
CHudDecoInterfaceScan(CGuiFrame& selHud);
void SetIsVisibleDebug(bool v);
void SetIsVisibleGame(bool v);
void SetHudRotation(const zeus::CQuaternion& rot);
void SetHudOffset(const zeus::CVector3f& off);
void SetReticuleTransform(const zeus::CMatrix3f& xf);
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position);
void SetFrameColorValue(float v);
void SetIsVisibleDebug(bool v) override;
void SetIsVisibleGame(bool v) override;
void SetHudRotation(const zeus::CQuaternion& rot) override;
void SetHudOffset(const zeus::CVector3f& off) override;
void SetReticuleTransform(const zeus::CMatrix3f& xf) override;
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position) override;
void SetFrameColorValue(float v) override;
void InitializeFlatFrame();
const CScannableObjectInfo* GetCurrScanInfo(const CStateManager& stateMgr) const;
void UpdateScanDisplay(const CStateManager& stateMgr, float dt);
void Update(float dt, const CStateManager& stateMgr);
void Draw() const;
void ProcessInput(const CFinalInput& input);
void UpdateCameraDebugSettings(float fov, float y, float z);
void UpdateHudAlpha();
float GetHudTextAlpha() const;
void Update(float dt, const CStateManager& stateMgr) override;
void Draw() const override;
void ProcessInput(const CFinalInput& input) override;
void UpdateCameraDebugSettings(float fov, float y, float z) override;
void UpdateHudAlpha() override;
float GetHudTextAlpha() const override;
};
class CHudDecoInterfaceXRay : public IHudDecoInterface {
@@ -142,17 +142,17 @@ class CHudDecoInterfaceXRay : public IHudDecoInterface {
public:
CHudDecoInterfaceXRay(CGuiFrame& selHud);
void SetIsVisibleDebug(bool v);
void SetIsVisibleGame(bool v);
void SetHudRotation(const zeus::CQuaternion& rot);
void SetHudOffset(const zeus::CVector3f& off);
void SetReticuleTransform(const zeus::CMatrix3f& xf);
void SetDecoRotation(float angle);
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position);
void SetFrameColorValue(float v);
void Update(float dt, const CStateManager& stateMgr);
void UpdateCameraDebugSettings(float fov, float y, float z);
void UpdateHudAlpha();
void SetIsVisibleDebug(bool v) override;
void SetIsVisibleGame(bool v) override;
void SetHudRotation(const zeus::CQuaternion& rot) override;
void SetHudOffset(const zeus::CVector3f& off) override;
void SetReticuleTransform(const zeus::CMatrix3f& xf) override;
void SetDecoRotation(float angle) override;
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position) override;
void SetFrameColorValue(float v) override;
void Update(float dt, const CStateManager& stateMgr) override;
void UpdateCameraDebugSettings(float fov, float y, float z) override;
void UpdateHudAlpha() override;
};
class CHudDecoInterfaceThermal : public IHudDecoInterface {
@@ -175,15 +175,15 @@ class CHudDecoInterfaceThermal : public IHudDecoInterface {
public:
CHudDecoInterfaceThermal(CGuiFrame& selHud);
void SetIsVisibleDebug(bool v);
void SetIsVisibleGame(bool v);
void SetHudRotation(const zeus::CQuaternion& rot);
void SetHudOffset(const zeus::CVector3f& off);
void SetReticuleTransform(const zeus::CMatrix3f& xf);
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position);
void Update(float dt, const CStateManager& stateMgr);
void UpdateCameraDebugSettings(float fov, float y, float z);
void UpdateHudAlpha();
void SetIsVisibleDebug(bool v) override;
void SetIsVisibleGame(bool v) override;
void SetHudRotation(const zeus::CQuaternion& rot) override;
void SetHudOffset(const zeus::CVector3f& off) override;
void SetReticuleTransform(const zeus::CMatrix3f& xf) override;
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position) override;
void Update(float dt, const CStateManager& stateMgr) override;
void UpdateCameraDebugSettings(float fov, float y, float z) override;
void UpdateHudAlpha() override;
};
} // namespace urde