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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -45,10 +45,10 @@ class CHudFreeLookInterface : public IFreeLookInterface {
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public:
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CHudFreeLookInterface(CGuiFrame& selHud, EHudType hudType, bool inFreeLook, bool lookControlHeld, bool lockedOnObj);
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void Update(float dt);
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void SetIsVisibleDebug(bool v);
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void SetIsVisibleGame(bool v);
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void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle);
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void Update(float dt) override;
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void SetIsVisibleDebug(bool v) override;
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void SetIsVisibleGame(bool v) override;
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void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle) override;
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};
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class CHudFreeLookInterfaceXRay : public IFreeLookInterface {
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@@ -67,10 +67,10 @@ class CHudFreeLookInterfaceXRay : public IFreeLookInterface {
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public:
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CHudFreeLookInterfaceXRay(CGuiFrame& selHud, bool inFreeLook, bool lookControlHeld, bool lockedOnObj);
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void Update(float dt);
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void SetIsVisibleDebug(bool v);
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void SetIsVisibleGame(bool v);
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void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle);
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void Update(float dt) override;
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void SetIsVisibleDebug(bool v) override;
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void SetIsVisibleGame(bool v) override;
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void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle) override;
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};
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} // namespace urde
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