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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -45,10 +45,10 @@ class CHudFreeLookInterface : public IFreeLookInterface {
public:
CHudFreeLookInterface(CGuiFrame& selHud, EHudType hudType, bool inFreeLook, bool lookControlHeld, bool lockedOnObj);
void Update(float dt);
void SetIsVisibleDebug(bool v);
void SetIsVisibleGame(bool v);
void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle);
void Update(float dt) override;
void SetIsVisibleDebug(bool v) override;
void SetIsVisibleGame(bool v) override;
void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle) override;
};
class CHudFreeLookInterfaceXRay : public IFreeLookInterface {
@@ -67,10 +67,10 @@ class CHudFreeLookInterfaceXRay : public IFreeLookInterface {
public:
CHudFreeLookInterfaceXRay(CGuiFrame& selHud, bool inFreeLook, bool lookControlHeld, bool lockedOnObj);
void Update(float dt);
void SetIsVisibleDebug(bool v);
void SetIsVisibleGame(bool v);
void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle);
void Update(float dt) override;
void SetIsVisibleDebug(bool v) override;
void SetIsVisibleGame(bool v) override;
void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle) override;
};
} // namespace urde