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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -39,7 +39,7 @@ public:
EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
EProjectileAttrib attribs, bool growingBeam);
void Accept(IVisitor& visitor);
void Accept(IVisitor& visitor) override;
float GetMaxRadius() const { return x2f4_beamRadius; }
const zeus::CVector3f& GetSurfaceNormal() const { return x30c_collisionNormal; }
EDamageType GetDamageType() const { return x2f8_damageType; }
@@ -54,8 +54,8 @@ public:
s32 GetIntMaxLength() const { return x2e8_intMaxLength; }
TUniqueId GetCollisionActorId() const { return x2fe_collisionActorId; }
std::optional<zeus::CAABox> GetTouchBounds() const;
void CalculateRenderBounds();
std::optional<zeus::CAABox> GetTouchBounds() const override;
void CalculateRenderBounds() override;
virtual void ResetBeam(CStateManager&, bool);
virtual void UpdateFx(const zeus::CTransform&, float, CStateManager&);
virtual void Fire(const zeus::CTransform&, CStateManager&, bool) = 0;