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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -51,10 +51,10 @@ public:
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner, EProjectileAttrib attribs,
CAssetId playerSteamTxtr, s16 playerHitSfx, CAssetId playerIceTxtr);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
void SetTransform(const zeus::CTransform& xf, float);
void Reset(CStateManager&, bool);
void Fire(const zeus::CTransform&, CStateManager&, bool);