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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -51,10 +51,10 @@ public:
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner, EProjectileAttrib attribs,
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CAssetId playerSteamTxtr, s16 playerHitSfx, CAssetId playerIceTxtr);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
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void SetTransform(const zeus::CTransform& xf, float);
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void Reset(CStateManager&, bool);
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void Fire(const zeus::CTransform&, CStateManager&, bool);
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