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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -61,9 +61,9 @@ public:
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const std::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx,
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bool sendCollideMsg);
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virtual void Accept(IVisitor& visitor);
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void Accept(IVisitor& visitor) override;
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virtual void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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static EProjectileAttrib GetBeamAttribType(EWeaponType wType);
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void DeleteProjectileLight(CStateManager&);
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void CreateProjectileLight(std::string_view, const CLight&, CStateManager&);
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@@ -81,7 +81,7 @@ public:
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CProjectileTouchResult CanCollideWithGameObject(CActor& act, CStateManager& mgr) const;
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CProjectileTouchResult CanCollideWithTrigger(CActor& act, CStateManager& mgr) const;
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zeus::CAABox GetProjectileBounds() const;
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std::optional<zeus::CAABox> GetTouchBounds() const;
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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CProjectileWeapon& ProjectileWeapon() { return x170_projectile; }
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const CProjectileWeapon& GetProjectileWeapon() const { return x170_projectile; }
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TUniqueId GetHomingTargetId() const { return x2c0_homingTargetId; }
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