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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -16,10 +16,10 @@ public:
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const std::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx,
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bool sendCollideMsg);
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void Accept(IVisitor&);
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zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
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void Accept(IVisitor&) override;
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zeus::CVector3f GetAimPosition(const CStateManager&, float) const override;
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bool Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, EWeaponCollisionResponseTypes type,
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CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor);
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CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor) override;
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};
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} // namespace urde
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