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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -29,13 +29,13 @@ public:
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const zeus::CAABox&, const CMaterialList&, float, const CHealthInfo&, const CDamageVulnerability&,
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const CActorParameters&, float, float, s32, s32, bool);
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void Accept(IVisitor&);
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void Think(float, CStateManager&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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CHealthInfo* HealthInfo(CStateManager&) { return &x260_healthInfo; }
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const CDamageVulnerability* GetDamageVulnerability() const { return &x268_dVuln; }
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std::optional<zeus::CAABox> GetTouchBounds() const;
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void Touch(CActor&, CStateManager&) {}
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void Accept(IVisitor&) override;
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void Think(float, CStateManager&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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CHealthInfo* HealthInfo(CStateManager&) override{ return &x260_healthInfo; }
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const CDamageVulnerability* GetDamageVulnerability() const override{ return &x268_dVuln; }
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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void Touch(CActor&, CStateManager&) override{}
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void RandomizePlaybackRate(CStateManager&);
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};
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