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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -29,13 +29,13 @@ public:
const zeus::CAABox&, const CMaterialList&, float, const CHealthInfo&, const CDamageVulnerability&,
const CActorParameters&, float, float, s32, s32, bool);
void Accept(IVisitor&);
void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
CHealthInfo* HealthInfo(CStateManager&) { return &x260_healthInfo; }
const CDamageVulnerability* GetDamageVulnerability() const { return &x268_dVuln; }
std::optional<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor&, CStateManager&) {}
void Accept(IVisitor&) override;
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
CHealthInfo* HealthInfo(CStateManager&) override{ return &x260_healthInfo; }
const CDamageVulnerability* GetDamageVulnerability() const override{ return &x268_dVuln; }
std::optional<zeus::CAABox> GetTouchBounds() const override;
void Touch(CActor&, CStateManager&) override{}
void RandomizePlaybackRate(CStateManager&);
};