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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -8,8 +8,8 @@ class CEffect : public CActor {
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public:
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CEffect(TUniqueId uid, const CEntityInfo& info, bool active, std::string_view name, const zeus::CTransform& xf);
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virtual void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
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virtual void Render(const CStateManager&) const {}
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override{}
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void Render(const CStateManager&) const override{}
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};
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} // namespace urde
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