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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -14,8 +14,8 @@ public:
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CGameLight(TUniqueId, TAreaId, bool, std::string_view, const zeus::CTransform&, TUniqueId, const CLight&,
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u32 sourceId, u32, float);
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void Accept(IVisitor& visitor);
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void Think(float, CStateManager&);
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void Accept(IVisitor& visitor) override;
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void Think(float, CStateManager&) override;
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void SetLightPriorityAndId();
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void SetLight(const CLight&);
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CLight GetLight() const;
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