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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -29,12 +29,12 @@ public:
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const std::optional<TToken<CElectricDescription>>& electric, TUniqueId uid,
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bool active, std::string_view name, float dist, const zeus::CVector3f& scale0,
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const zeus::CColor& color, const zeus::CVector3f& scale1, const zeus::CVector3f& translation);
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~CHUDBillboardEffect();
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void Accept(IVisitor& visitor);
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void Think(float dt, CStateManager& mgr);
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void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum);
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void Render(const CStateManager& mgr) const;
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~CHUDBillboardEffect() override;
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void Accept(IVisitor& visitor) override;
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void Think(float dt, CStateManager& mgr) override;
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void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
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void Render(const CStateManager& mgr) const override;
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bool IsElementGen() const { return x104_26_isElementGen; }
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void SetRunIndefinitely(bool b) { x104_27_runIndefinitely = b; }
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CParticleGen* GetParticleGen() const { return xe8_generator.get(); }
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