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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -112,9 +112,9 @@ public:
CPhysicsActor(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CMaterialList&, const zeus::CAABox&, const SMoverData&, const CActorParameters&, float, float);
void Render(const CStateManager& mgr) const;
zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
zeus::CVector3f GetAimPosition(const CStateManager&, float val) const;
void Render(const CStateManager& mgr) const override;
zeus::CVector3f GetOrbitPosition(const CStateManager&) const override;
zeus::CVector3f GetAimPosition(const CStateManager&, float val) const override;
virtual const CCollisionPrimitive* GetCollisionPrimitive() const;
virtual zeus::CTransform GetPrimitiveTransform() const;
virtual void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager&);