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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -32,17 +32,17 @@ public:
const CHealthInfo& hInfo, const CDamageVulnerability& dVuln, const CActorParameters& actParms,
bool looping, bool active, s32 shaderIdx, float xrayAlpha, bool noThermalHotZ, bool castsShadow,
bool scaleAdvancementDelta, bool materialFlag54);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&);
zeus::CAABox GetSortingBounds(const CStateManager&) const;
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
zeus::CAABox GetSortingBounds(const CStateManager&) const override;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const;
std::optional<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor&, CStateManager&);
const CDamageVulnerability* GetDamageVulnerability() const { return &x268_damageVulnerability; }
CHealthInfo* HealthInfo(CStateManager&) { return &x260_currentHealth; }
const CWeaponMode&, EProjectileAttrib) const override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void Touch(CActor&, CStateManager&) override;
const CDamageVulnerability* GetDamageVulnerability() const override { return &x268_damageVulnerability; }
CHealthInfo* HealthInfo(CStateManager&) override { return &x260_currentHealth; }
bool IsPlayerActor() const { return x2e3_24_isPlayerActor; }
};
}; // namespace urde