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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -21,12 +21,12 @@ private:
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public:
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CScriptAiJumpPoint(TUniqueId, std::string_view, const CEntityInfo&, zeus::CTransform&, bool, float);
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void Accept(IVisitor& visitor);
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void Think(float, CStateManager&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
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void Render(const CStateManager&) const {}
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std::optional<zeus::CAABox> GetTouchBounds() const;
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void Accept(IVisitor& visitor) override;
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void Think(float, CStateManager&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override {}
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void Render(const CStateManager&) const override {}
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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bool GetInUse(TUniqueId uid) const;
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TUniqueId GetJumpPoint() const { return x10c_currentWaypoint; }
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TUniqueId GetJumpTarget() const { return x10e_nextWaypoint; }
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